Experimental UI. 2D/3D. Limited capacity. Work In Progress.

Joined November 2007
4,297 Photos and videos
Pinned Tweet
23 Jul 2024
It only has to work once.
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30 Aug 2025
Is anyone working on local-first development tools? Does it sucks for everyone or just me? Between using symlinks & handling Vite's caching, I feel like I’m trying to build a number of utility libraries to use across projects and had to reason about this messy, brittle workflow.
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Davo retweeted
9 Aug 2025
bringing the scene to life with clouds rolling through the landscape ported some of my volumetric cloud work from 2023 to webgpu and made it run in screen space as an effect on top of that I finally figured out the issue I had with normals, the terrain looks way better now
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Davo retweeted
7 Aug 2025
裏側その2)木漏れ日 理想の木漏れ日を目指し、 木の3Dモデルをパラメトリックに生成しています。 複雑なパラメータが絡み合い、 一度たりとも同じ木漏れ日が見られないようになっています。 #WebGL #Threejs
7 Aug 2025
高崎卓馬さん( @takumantakuman )と 矢花宏太さんが設立した会社、 WRITING & DESIGN のサイトを 企画・制作しました。 ものづくりへのお二人の実直な姿勢を そのまま体現するサイトを目指しました。 wd-inc.jp CD, AD, De:イム ジョンホ @junim PL, AD, TD:岡部 健二 @kenjiokabe .
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Davo retweeted
4 Aug 2025
i just learned there is matcapUV node in #threejs #tsl, makes it so easy to mix materials 🥳
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1 Aug 2025
Why I don’t understand is how folks take all these agentic CLIs & code generation stuff to generate something as boring as UI… to generate dashboards & SaaS interfaces. We have this new set of tools, that gives us extreme lateralization, to build almost wherever you want, and you use it to create the most boring, safest ripoff you could possibly made… are u joking?
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31 Jul 2025
Adds a 3D scene, renders ASCII. OffscreenCanvas on worker. w/ FPS throttling. w/ character & color controls. Color analysis & perf. controls on a worker. Rendered on a browser based terminal. Made w/#threejs
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31 Jul 2025
Runs at 60fps but I'm mutating entires rows... which is so irresponsible, but it kinda works.
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31 Jul 2025
Made an ASCII/ANSI Renderer for #threejs No shaders... straight up characters on an XTerm instance. Looks cool as shit.
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Davo retweeted
30 Jul 2025
Super excited that our paper, co-authored with @junkato, on parameter-tuning widgets for creative software has been accepted to #UIST2025. It’s my first academic paper ever, which makes it way more special. #tweeqjs uist.acm.org/2025/program.ht…
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28 Jul 2025
Ok, need to share that I made a bunch of tools to work better with Claude Code… One of the best use cases I found was using agents to outline a plan to refactor projects that I stopped working on because of dependency hell. I worked on this issue for many months, developing strategies, techniques and data. Yesterday I put it all together for the first time, and the refactoring and procedural update of the stack used on this app was completed in 2 or 3 rounds. And I’ve been thinking about turning this into a proper agentic workflow, with a HTL to review, approve or request more actions.
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28 Jul 2025
If you have a piece of Three.js or R3F that no longer works, send me a link. I’ll run it with my workflow, and I’ll reply with a codesandbox or codepen. If it fails, I’ll put the plan and the code on gist.github.com
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27 Jul 2025
One trick that consistently makes aware how to write better code is this: - Write pseudo code (scrappy & capture the data and main fns) - Write the initial version as a skeleton and ask an LLM to fill the gaps. - Try to identify if the code can benefit from using an established design pattern. - Create a version a more complex version of it. - Find a library that does that but 100x better. - Realize that you need to remind yourself to ALWAYS check if someone already solved the problem before writing any code. - Out of pride use your overly complicated version. - Fall asleep while your laptop drains, only to wake up the next morning asking yourself why I was doing in the first place?
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24 Jul 2025
There are not enough tools to help you finish projects. There are not enough tools to help you jump back into a moment of clarity & momentum. And there are not enough tools to help you connect with like-minded peers while you’re building something. Productivity tools are not equipped for this moment.
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23 Jul 2025
a great day today, meeting again with one of the most influential people in my career, @steveruizok such a have a great mind, attitude… what Steve has made, the capital of developing in public, and making it in a way that resonates with so many people across disciplines. the commitment to build great software, to create tools, and to find a way to make it sustainable. thanks Steve… sometimes it’s hard to articulate the impact of your ethos & philosophy, man 🫡
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17 Jul 2025
The perception of productivity from agentic coding is highly overestimated. metr.org/blog/2025-07-10-ear…
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Davo retweeted
First version of my toolkit is up on @Gumroad ! 60 nodes for only 5 dollars! ashlee3dee.gumroad.com/l/A3D…
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2 Jul 2025
Death Stranding 2 is unmatched. GOTY and a personal Top 5 best games I ever played.
🙌🫶👍🎮
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Davo retweeted
OmniEdge add-on, WIP Still refining the UI and adding multi-object editing - something Blender doesn’t really support natively. Meanwhile, here’s a short video: Real-time playback showing line widths adapting to FOV, with post-processing and depth of field. #b3d #blender
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Davo retweeted
blender🫧 #b3d #geometrynodes
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30 Jun 2025
Death Stranding 2: On the Beach. DS2 is beautiful, vast and unforgettable. Truly, a once in a generation experience. I had to learn how to use Camera Mode to capture how incredibly powerful the engine is, and how complex and vivid the world that @HIDEO_KOJIMA_EN & the entire team at @KojiPro2015_EN put together. #PhotoMode #DeathStranding2OnTheBeach #DeathStranding2
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