Version Control @unity3d. Huge repos, games, locking, distributed, GUI, best merge tech in town, speed, Cloud.

Joined May 2008
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We have big news today!! Plastic SCM is now part of @unity3d blog.plasticscm.com/2020/08/…
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Hi! plasticscm.com is down, and we are experiencing issues to recover it. Plastic Cloud will not work correctly until plasticscm.com is up again. Very sorry for the inconveniences. We'll keep you posted.

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Web up again We are investigating what happened and will share the conclusions as soon as we know for sure
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Hi all. The issues we experienced yesterday were caused by a Virtual Network NAT Gateway problem in Azure, that heavily impacted our service. When a plasticscm.com node was recycled, it failed to restart because it failed to access some resources due to the issue above.

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Plastic SCM retweeted
Enjoy the benefits of version control without the complexity ✨ Discover how Plastic SCM empowers your team to work quickly and collaborate more efficiently with enhanced version control πŸ‘‡ on.unity.com/3xuyMp5

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πŸŽ‰Plastic SCM Dynamic Workspaces (alpha) are here! A virtual filesystem with version control superpowers at your fingertips!πŸŽŠπŸŽ‰ blog.plasticscm.com/2021/07/… Quick demo video: youtu.be/4QBOZjk_vjg

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WebUI 2 (beta) is here! And now it is ready for Plastic Cloud Edition. blog.plasticscm.com/2021/07/… This is just the start of a whole new first-class GUI for Plastic! * Full Code Review experience available * Annotate/Blame ready * And more
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Plastic Cloud USA service is back online. There is a race condition that we're trying to catch. Very sorry for all the inconveniences.
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The USA Cloud node is having issues right now. We are looking into it. Sorry for the inconvenience
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If you are a Unity user, download our updated Plastic SCM plug-in in the Unity Asset Store! We've just added support for Unity ID single-sign on, and we've made it easier to get started and to use in Unity every day! ⬇️ assetstore.unity.com/package…
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We’re curious: What release frequency works the best for you or your team! What GUI/command-line release frequency works the best for you and/or your team?
21% Multiple times daily
11% Three times a week
32% Once every week
37% Once every month
19 votes β€’ Final results
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We just got a new Product Manager and we're so happy to welcome her! Welcome Neha and Go Raptors!! πŸ€πŸ€πŸ€πŸ€πŸ€ @bytes_and_bites plasticscm.com/company/team#…
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Give me an L, give me an E, give me an O The very amazing Leo Soong is now a Plastiker and we are all more than happy to officially welcome him to the team. Team is growing, and we're amazed by the great new talent. plasticscm.com/company/team#…
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Stand up and welcome the fabulous Emily Krasser to the team! Emily will be working on all things Plastic with a focus on the Unity plugin and GUIs... and webs ... Welcome Emily!! 🐣πŸ₯πŸ€πŸ”πŸ” plasticscm.com/company/team#…
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Here we go! The very amazing Ryan Mendivil is now a Plastic SCM contributor! Welcome to the band Ryan! plasticscm.com/company/team#…
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Welcome Esteban!! We are more than happy to announce a new contributor to the team: Esteban Maldonado. When not coding, Esteban is a proper gamer and guitar player. Esteban is already working on some diff improvements you'll see released pretty soon! plasticscm.com/company/team#…
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The very amazing Kirk Chen just officially joined the Plastic SCM group. Kirk is an expert in merge and will be contributing a bunch of incredible features for Unity users. By the way, he got his own playmobil treatment by @aaromnido Welcome! plasticscm.com/company/team#…
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The very amazing Christopher Addison is now officially part of the Plastic SCM gang. plasticscm.com/company/team#… He's an expert on all things Unity plugins and will be helping to dramatically improve the version control experience. Welcome @CrispyAddison πŸš‚πŸš‚πŸš‚
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We are delighted to announce that Mihai Micu is now officially a Plastiker πŸŽ‰ plasticscm.com/company/team He's a frontend expert and he will greatly help improving all web interfaces. Welcome to the team!
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The releases machine doesn't mind December's cold, as it is running HOT and it just made this... new Plastic SCM release! 🎁 9.0.16.4815 🎊 plasticscm.com/download/rele… Let's see what's new!

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πŸ‘¨β€πŸ’» The fast-import and fast-export CLI commands now have new options. --nodata allows you to run the export/import without actuallu doing anything, just to verify they will run OK later on - a kind of 'dry run'! --from exports from a particular changeset!
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🍎 We fixed a bug with move detection for macOS Catalina and upwards users! πŸ—‘ Deleting a branch now works from outside a workspace! 🎨 Fixed some aesthetic issues on Windows GUI! ...and that's all! See you next release!