Joined March 2021
832 Photos and videos
Pinned Tweet
Steam page for my side project just went live, if you have Steam a wishlist would be much appreciated, or even just a like retweet would be awesome. Hedera integration once it gets a bit of traction 🙏
Our Steam page just went live! If GAMEBORO seems like something you'd enjoy, a wishlist would mean a lot to us. store.steampowered.com/app/3…
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are you ready? We’re not. The button might be. Find out soon.
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$162 stable coin
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give me the stock

ALT Eric Andre Let Me GIF

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Musings on aesthetic departures and "wet metal triangle" discourse following the October 2025 reveal: We are sadly left with what some Halo fans hilariously call "wet metal triangles." These uncannily pristine surfaces do not harken to ancient, misplaced destinies, but certain high-rise complexes built by sheiks on the Upper East Side. Don't get me wrong—it's not just that they're ugly. The repugnance of the post-Halo 4 Forerunner aesthetic is philosophical, not merely stylistic. Whether it's "pretty" or not doesn't really factor into the discussion, inasmuch as these structures represent such a holistic upset in scenic narrative design that fans like myself wouldn't even be satisfied by a replacement so beautiful it made us weep if it were not, in some way, more faithful. Now that the Forerunner structures no longer blend into nature, we as players no longer feel subtly invited to a curated exploration of our *inner nature* via humble contemplations of the natural world (which was so precious to the once-human Forerunners that it required preserving). Instead of wandering the well-trod road of Destiny, we're hauling ass to some kind of Dubai hotel for a breakfast sammie. The Silent Cartographer's outlying buildings are no longer etched in semi-Mayan, spinal effusions of stone-like metal that seamlessly meld with nature, but rise like vaseline-coated knives thrust through the bodice of Halo. The buildings are too commercial, too "prefab," and too errantly placed. It's nice to hang out at the mall every now and again, but you don't do much thinking about God at the Orange Julius. The buildings shown off in the gameplay reveal lack vivacity; they remind one more of the latest spy-crawler annuel from Ubisoft than the enchanted cathedrals of Halo. The scenery looks stunning, and the landscaping and foliage neat and purposeful, but the overall sum fails to evoke the quintessential mystery that defined the original Halo trilogy because of this immediately glaring departure. I do not make the mistake of thinking this game is for me, but I sorely hope that this new generation will get to experience a Halo that looks as inviting as the original, so they'll stay with it for a good, long time. (October 2025, excerpted from the preface to #HaloJudgment, p. 10–11)
Replying to @UberNick
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Halo ended with Reach and I will not be convinced otherwise.
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You apply to one job you really want. You get the job. It pays you a lot of money. You have a house in a safe and fun neighborhood with your wife and kids. Your neighbors are all friendly and happy. You’re proud of where you live. You have hobbies and interests. You are happy.
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Prism Market has been approved for a grant from @ThriveHedera This funding directly accelerates our path to mainnet by enabling us to begin our smart contract security audit. The audit is one of the major milestones before we go live on September 30. Every step forward is built on the work this community has supported from the beginning. We don't take that for granted. More updates as the audit progresses.
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How it felt trying to find the exfil in Cryo Archive for the first time
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Junior mining stocks are like memecoins, but traders are very slow to react to material events - if you can parse and react to information first, there is a lot of opportunity here. My AI mining stock monitor scrapes, reviews, and rates news events of these companies and delivers a discord message at market open on any notable events. Will share a link to it soon once I polish off a few things!
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The Marathon opening cinematic on an old CRT TV looks so cool. Via/RaulMBison
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Oh hey look, it's the tiktok guy, I had a jolly laugh as i slapped my beer-filled belly.
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Attention @SaucerSwapLabs Users! If you are providing liquidity in pools containing hashport-bridged assets, you must act immediately. As the May 31 [12:00 UTC] cutoff nears, liquidity pools can drastically imbalance, and wrapped asset prices may depeg. Withdraw your liquidity and unport back to native chains today to ensure you exit at a 1:1 value. 📉 📖 SaucerSwap Step-by-Step Guide: x.com/SaucerSwapLabs/status/… 🌉 Bridge Here: app.hashport.network/

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Este fue uno de los eventos más legendarios y estudiados de la historia de los videojuegos: el incidente de la Sangre Corrupta (Corrupted Blood Incident) en World of Warcraft. Ocurrió en septiembre de 2005. No es creepypasta ni ARG. Fue un bug que escapó de control y convirtió Azeroth en un caos durante varias semanas. El 13 de septiembre de 2005 salió el parche 1.7.0 “Rise of the Blood God”. Con él llegó Zul’Gurub, la primera raid de 20 jugadores del juego. El boss final era Hakkar the Soulflayer. Como parte de la pelea, Hakkar aplicaba un debuff llamado Corrupted Blood. Este debuff hacía daño periódico (entre 250-337 de daño cada 2 segundos) y se propagaba por proximidad: si estabas cerca de alguien infectado, te lo podías contagiar. Importante: este debuff estaba diseñado exclusivamente para la instancia de la raid. Los desarrolladores nunca pensaron que pudiera salir de ahí. ¿Cómo escapó el “virus”? Aquí está el fallo técnico clave: Los pets de los Hunters (y algunos minions de Warlocks) podían contraer el debuff durante la pelea contra Hakkar. Los jugadores podían desconvocar (dismiss) a su mascota mientras estaba infectada dentro de la raid. Luego, fuera de la instancia, en ciudades como Orgrimmar, Ventormenta o Forjaz, volvían a invocar al pet. El debuff seguía activo en la mascota. Las mascotas se convirtieron en vectores perfectos. Además, los NPCs del juego también se infectaban y actuaban como portadores asintomáticos (no morían, pero seguían propagando el debuff). En cuestión de horas, la plaga llegó a las ciudades principales. Los jugadores de bajo nivel morían en segundos. Se veían montones de cadáveres en las plazas, cerca de los bancos y las subastas. El vídeo que circula es exactamente de ese caos. Comportamiento humano (lo más interesante) Lo que hizo famoso este incidente no fue solo el bug técnico, sino cómo reaccionaron los jugadores: - Algunos huían de las ciudades y se quedaban en zonas remotas o se desconectaban. - Otros intentaban ayudar curando o avisando. - Y hubo un grupo que propagaba intencionalmente el debuff porque les parecía divertido (griefing). Iban a las ciudades más concurridas solo para infectar a más gente. Esto último es clave: el comportamiento humano real (incluyendo el trolling deliberado) influyó enormemente en la propagación. Algo que los modelos matemáticos tradicionales de epidemias no suelen capturar bien. Blizzard intentó contenerlo reiniciando instancias varias veces y baneando a los que propagaban a propósito. Finalmente, el 8 de octubre de 2005 aplicaron un hotfix para que Corrupted Blood solo afectara a jugadores y no a las mascotas, terminando el incidente. Pero es que lo más sorprendente vino después. Epidemiólogos reales estudiaron lo que pasó. Uno de los primeros papers fue de Ran Balicer (2007), que comparó el rol de las mascotas como vectores asintomáticos con la gripe aviar. También señaló cómo el “viaje rápido” (hearthstone y teletransportes) aceleraba la propagación, similar al rol de los aviones en brotes reales como el SARS. Otros investigadores (como Eric Lofgren y Nina Fefferman) publicaron sobre el potencial de los mundos virtuales para estudiar comportamiento humano durante epidemias, porque aquí tenías datos reales de cómo la gente reacciona: quién huye, quién propaga, quién ayuda, etc. Incluso durante la pandemia de COVID-19, este incidente volvió a mencionarse en artículos y discusiones académicas. TL;DR: - Fue un bug (no una feature). - El vector principal fueron las mascotas de los hunters. - Se propagó porque el debuff no estaba correctamente limitado a la instancia. - Duró aproximadamente 3-4 semanas (13 septiembre – ~8 octubre 2005). - Generó comportamientos reales de pánico, griefing y cooperación. - Terminó siendo estudiado por epidemiólogos serios. Uno de los pocos casos en la historia donde un videojuego accidentalmente creó un modelo útil para estudiar cómo se comportan las epidemias y los humanos frente a ellas.
In 2005, World of Warcraft accidentally created a virtual plague. A disease from one raid escaped into major cities, killed low-level players, and spread through pets and fast travel. Epidemiologists later studied it like a real outbreak.
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Appreciate all those that helped out with the @TradeInOrbit vote this week. One of the largest votes on @SaucerSwapLabs to-date. V2 pool on the horizon!
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<Data Transfer from Durandal> Host <39.59.19.21> ***MESSAGE RECEIVED*** just stop your crying have the time of your life T-Minus 15.193792002884E 9 years until the universe closes! ***END OF MESSAGE*** #Marathon #MarathonTheGame #SignOfTheTimes #Edit
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We just hit 400 votes on May Madness! 144 unique HBARbarians have taken the time to rally for their community! Only 18 hours left in the first round of 32 for those $HBAR projects still alive! Second round starts tomorrow at 12PM EST! Good luck! 🍀
LET THE ROUND OF 32 COMMENCE! Starting with the first 16 head to head matches of the left! 👈 1 $HBAR per vote, 1 vote per magch. Only on @DreamBayio Vote here ⬇️ Learn more in the 🧵 dreambay.io/on-chain/may-mad… Who do you think will make it to the Sweet 16? 👀
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THE NEXT 32 $HBAR PROJECTS ARE LIVE! 🚨 Huge congrats to the first 16 to advance from the last 24 hours of voting! 👏 A few MAJOR upsets took place! 😳 Go see for yourself directly on @DreamBayio ➡️ dreambay.io/on-chain/may-mad… See the next head to head matches below! 👇
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wew lad
🚨Data Breach Alert ‼️ 𝗧𝗲𝗮𝗺𝗣𝗖𝗣 𝗖𝗹𝗮𝗶𝗺𝘀 𝗦𝗮𝗹𝗲 𝗼𝗳 𝗚𝗶𝘁𝗛𝘂𝗯 𝗜𝗻𝘁𝗲𝗿𝗻𝗮𝗹 𝗦𝗼𝘂𝗿𝗰𝗲 𝗖𝗼𝗱𝗲 TeamPCP hacking group claimed the compromise and sale of GitHub internal data, allegedly including around 4,000 private repositories containing source code related to GitHub’s main platform and internal organizations. Threat actor: TeamPCP Sector: ICT Data exposure (claimed): Approximately 4,000 private repositories Data type: Source code Observed: May 19, 2026 Status: Pending verification ESIX©: 7.96 Full details and impact assessment on HackRisk.io
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wew lad, they just keep comin
🚨 Shai-Hulud is back. Compromising major packages like Alibaba's @antv suite, echarts-for-react, and timeago.js. Scrapes secrets from CI/CD runners, steals cloud and SSH credentials, plants backdoors in VS Code and Claude Code. 2,700 GitHub repos spun up using stolen tokens. Immediate actions if you installed any affected packages: · Scan lockfiles for @antv/*, echarts-for-react, timeago.js · Block outbound traffic to t.m-kosche. com · Check .vscode/tasks.json and .claude/settings.json · Rotate exposed secrets
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