A reel of our studio work 😊
We design and build websites, applications, and games. We are available for collaborations and bespoke projects, just write us at info@open-lab.com 😎
Full reel: youtu.be/JrM2pvVH08I
It's brewing. Generative puzzle towns, deterministic, turn-based, tactical, strategic, create optimal solutions, silly, about revolution, historical, tragi-comic. And people's assemblies that may revoke your control.
"Revolt Of The Commons"
#gamedev#strategy#historical
I wonder how many realise that if you use Homer for your game content, you basically don't have to do any technical localisation work 😊 - homer.open-lab.com@pupunzi#gamedev#unity3d
A reel of our studio work 😊
We design and build websites, applications, and games. We are available for collaborations and bespoke projects, just write us at info@open-lab.com 😎
Full reel: youtu.be/JrM2pvVH08I
Today marks the start of @TwoHalfStudios lovely Storyteller’s Festival on Steam!
Discover a carefully curated selection of narrative games, and grab our neo-neorealist interactive anthology In Their Shoes at an unprecedented 30% off! store.steampowered.com/devel…#indiedev#gamedev
Meet Homer (the tool, not the poet), ask indie creator Pietro Polsinelli about game writing, and discover our *Narrative design for Video Games* in a live event on April 29.
🔖 Secure your free spot here: eventbrite.com/e/19864047591…
Early prototype design of a strategic & narrative medieval rebellion sim “Revolt Of The Commons” - turn-based, deterministic, tragi-comic, inspired by the Ciompi’s popular revolt (14th century in Florence) 😝
#indiegame#gamedev#indiedev#strategygames#historygames
ALT Conversion sketch from Revolt Of The Commons design document: throwing oil from a tower on those below.
ALT Conversion sketch from Revolt Of The Commons design document: town grid with conversion attempts.
ALT Conversion sketch from Revolt Of The Commons design document: units in game talking to the player.
ALT Conversion sketch from Revolt Of The Commons design document: document cover with three rebels on top of a tower.
Discover narrative design for #gamedev, and let game designer & writer @ppolsinelli introduce you to game writing and crafting narratives that fit your gameplay!
🎓 Secure a seat for the *Narrative Design for Video Games* course presentation on April 29: eventbrite.com/e/19864047591…
From tomorrow until Sunday 12th, In Their Shoes is part of the Video Game & VR Expo at the Go Short Film Festival in Nijmegen, NL 🇳🇱
goshort.nl/en/festival-progr…
Lovely to be featured alongside Wednesdays, Blippo , and Roger, The Children of Clay, and more!
Discover our *Narrative design for Video Games* course (and the Homer story flow editor) in a live event with game & narrative designer @ppolsinelli
🔔 Join us today at 17:30 Central European Time! Secure your spot here: eventbrite.com/e/18690263611…
Will do a free online presentation of my Narrative Design course for the amazing @d6learning "Narrative design for Video Games - Introduction & Course Presentation" on Tuesday, Apr 7 from 5:30 pm to 6:30 pm CEST, eventbrite.com/e/narrative-d…
Let Pietro Polsinelli (@ppolsinelli) introduce you to the techniques of narrative design, and its relationship with game production.
Grab a seat for the live *Narrative Design for Video Games* introduction & course presentation on April 7.
➡️ eventbrite.com/e/18690263611…
Narrative Design for Video Games 🌀 A course presentation & introduction to the craft by game and narrative designer @ppolsinelli.
Join us live on April 7! Reserve your seat here: eventbrite.com/e/18690263611…
Spring is in the air, and sales are on Steam! Check all our games on sale:
🏰 City Tales: Medieval Era: -35%
🌍 Reus 2: -50%
👽 Xenopurge: -40%
🧬 Moduwar: -30%
... And more!
A collection of 49 short interactive stories.
A fragmented diary of modern-day Milan.
A mumblecore narrative game.
Call it whatever you want, but In Their Shoes is OUT NOW on Steam, with a special launch discount!
store.steampowered.com/app/3…#indiegame#indiedev#gamedev#newgame
In Their Shoes would simply not exist if it hadn't been for the lovely story flow editor Homer homer.open-lab.com/ by @ppolsinelli@pupunzi If you're planning to make a dialog-rich game (even if you aren't), you should definitely check out this gem of a #NarrativeDesign tool!