Creative AI Lead @ Supercell - working on the future of mobile entertainment AI Artist: "LIWA" more. Creating @beatbanditai - AI-powered writers' room.

Joined January 2009
5,543 Photos and videos
Pinned Tweet
Cold Comfort ep01 scene 16 Seedance 2.0 and BeatBandit Working on just telling stories normally. I started working on this scene yesterday evening. The workflow is starting to become pretty solid. I didn't write a single specific genAI prompt by hand. I just wrote the script. BB took my script and wrote all the prompts.
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Rainbows (2022)
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Animation style test - "Ukko" - 1 Exploring various non-photorealistic looks that could be used.
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Animation tests for "Freetier" part 3 Exploring animation styles - trying to create a consistent pipeline GPT-image-2 Flux 2 Seedance 2 Number twos for the win
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"Miami"
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Animation tests for "Freetier" A story I'm working on!
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Roope Rainisto retweeted
"There's always been this problem of how do you communicate what you see in your head to your cast and crew. There are some things you have to see and feel. […] Now with this tool, I can share what I'm visualizing more clearly and efficiently to my creative team—the production designer, art designer, and cinematographer—for them to build on to enrich cinematic intelligence." - Martin Scorsese
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You think there's a strong anti-ai sentiment at X? You should dip your toes into Threads. :) It's almost comical how strong the sentiment there is. (Or how their algorithm there is tuned for maximum aggression mode.)
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It's all true. But that's why we are here. Understand the beast you're dealing with, and find joy in taming it to do good things.
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Roope Rainisto retweeted
This is a wild take on the anti-AI argument: We don't like AI art because it removes the barrier to entry and anyone can do art now. Your Aunt Sadie and the neighbor kid can create art now! Oh the horror.... the horror.... Kinda reminds me of when Pixar first came out and there was a big pushback against their computer-aided style. Now pretty much all animation is Pixar-style. But the fact that AI reduces the barrier to entry and gives Aunt Sadie and the kid next door an outlet of artistic expression without the gatekeeping is one of my favorite things about it. I spent my whole career learning to code. Now anyone can have ideas and make games! And you should. Why aren't you?
Replying to @BongBong @mexopolis
My problem with AI is that there’s no barrier to entry. In other words your Aunt Sadie from New Jersey can learn how to do what you learned how to do. And, your neighbor, the little kid up the street can now do what your aunt can do. Try makin’ a living. Your competition is now your aunt, the frickin kid up the block and a million other people who have the same skill sets. If everybody is an “artist” then nobody’s an artist. Also AI doesn’t know where to draw the line. “Creators” can appropriate my voice or my colleagues voices and run wild with jigsaw puzzle versions of us. Take the work and art and writing of thousands of people throw it into a cyber blender and pour out sonic and visual pancakes that you can put your name on. It’s still grave robbing in my opinion.
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Roope Rainisto retweeted
Reality check: An extraordinarily small percentage of artists will ever work on a handmade animated film from a major studio. You have a better chance of making it to the NFL. If you do work on one, it’s work-for-hire, which means you don’t own the IP. You get paid, and when the project is over, you’re laid off. If you’re lucky and the film does well, you get to work on the next one. There are only a handful of jobs available on these projects, so opportunities for new artists are rare. Guillermo will get paid for his films until he dies. Most of the crew will get paid once and then hope they can find another job. My son started a stop-motion channel when he was 12. At 21, he gets paid every month from his library of 552 videos. He owns everything and has hard-earned skills. Guillermo isn’t an animator, model builder, storyboard artist, or character designer. Disney couldn’t draw better than his worst artist. And that’s okay. They are master storytellers who use skills they don’t personally possess to realize their visions. Here are your options if you have stories to tell through animation: start making films on your own. I don’t care what medium you use, including AI. Build a fan base that can support your work. If you’re among the tiny fraction of artists who get a chance to work at a major studio, go in knowing that you’ll get paid and own nothing. Don’t act shocked when you’re laid off. Plan on adapting, and use your time at the studio as social capital. I still get a lot of mileage out of having worked on Space Jam. Use AI as a force multiplier. Prove Guillermo wrong. Show that you can tell great stories using skills you don’t personally have, just like Disney and Guillermo. You now have the power of an entire studio on your computer, and everyone is underestimating you. Show them you’re making stories by humans, for humans. You can die with the ideas in your head, or you can use AI to help bring them to life. Whatever you choose to do, ignore the internet mob. They can’t tell stories better than you. They can’t draw. They can’t create characters. They’re not there on principle. It’s a social contagion. They all repeat the same chants and slogans they’ve been programmed to regurgitate. They won’t be there to pay your bills. And if a big-shot director looks down on you, tell him his opinion might matter when he starts sharing the life-time profits from his movies with the crews who supplied the skills he didn’t have.
We are working hard on BURIED GIANT. We have a lot of experimentation ahead. But this entire community never gives up- never abandons its faith: Made by humans for humans. Whomever joins this adventure is doing the animation Gods' work.
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One of the biggest remaining lies about AI is that it's not able to write good stories. It can make images and videos and beautiful music that fools everyone and solve complex problems and write code and do a billion other things -- but for some reason writing stories would be somehow impossible? The bigger issue relates to the people using AI. AI can create terrible slop or genuinely touching art, but it's up to the person using AI to have the vision & determine as to if it's now any good or not. To guide, direct, write, edit, rewrite, fix by hand. Take responsibility. And the problem is that WE suck at writing stories. We don't need AI to suck here. We cannot tell when the AI output is good or not! Even professional that study screenwriting for years, they often suck. Novices suck even more - they haven't studied the craft. So they might have interesting premises, but don't know how to turn these raw ideas to compelling stories that go somewhere. AI can genuinely help here, acting as the ghostwriter that knows about protagonists, needs, desires, conflicts, escalations, themes etc etc - all the hundreds of techniques and craft tips on offer. But ultimately it's up to the writer / user here. If you think your story is good - if your confusing space opera that goes nowhere, if you think that's good and you don't have the feeling that "oh it kind of sucks still - I should make it better", AI cannot help in that. Except by making it easy for you to release that story and learn from the feedback. (Which is already very valuable!)
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Then of course the next exercise is to think about the Twilight saga - what is good writing?
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Slamming AI and then following it by saying "We were never frustrated by the randomness and magic it takes" -- that's certainly one of the thoughts of all time!
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Jack Antonoff slammed people who use AI to make art and music as "godless whores": "So to everyone who is gassed up about the new ways you can fake making art, by all means drive right off that cliff. We're genuinely happy to see you go. Generations coming will be engaging in the ancient ritual of writing, recording and performing as it comes to us from God." variety.com/2026/music/news/…
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Roope Rainisto retweeted

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Hog Roast Buffet -- (Hollywood is "roasted")
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Affair By The Copy Machine
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