We're revealing an all new game!
Spiritual Successor to Death Road to Canada:
SPACE DINGUS
Now with ONLINE DROP-IN MULTIPLAYER
Co-op horror/comedy road trip, now in space.
Watch the Trailer and Wishlist it here!
store.steampowered.com/app/3…
Please retweet and get the word out!
Space Dingus Developer Log #8
Everything we've been up to for the past month! Lots of work on systems and performance improvements, especially for throwing dozens of explosive barrels at your friends in online multiplayer
store.steampowered.com/news/…
Little previews for the Space Dingus developer post tomorrow!
This is our temporary mission hub, that lets you pick your Professions to test different ones
Professions will have a "default costume" that you can opt-in for. I think most people will turn this off, though
The functionality is there if we want to do something else, too, like having your characters wear actual protective suits in the deadly void of space (what ever)
I posted the list of changes so far for the upcoming TRACHEA update for Death Road to Canada. This will likely be launched during the 10 Year Anniversary for Death Road in a couple months!
Check out the beta and changelog here:
store.steampowered.com/news/…
Death Road testing branch has been up for a bit, silently. Currently testing the upcoming 10th anniversary update!
I'll put up a big changelog for this later in the week, so more people see it
New faces, hairstyles, and clothes added to the Space Dingus character maker
Added the idea of being able to pick two colors to most clothing types now, too
LAUNCH ANNOUNCEMENT
Forbidden Solitaire is out now!
We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it.
Steam: tinyurl.com/ywj43ptj
GOG: tinyurl.com/2s3sv45j
Itch: tinyurl.com/3k4bjt8m
Plz share, thx!
New Space Dingus developer log! This time I talk about character customization and the new mission select, which I don't think I revealed before: store.steampowered.com/news/…
From last week, character customization tests for Space Dingus
Currently adding more parts and adding filters so you can't just use all the NPC parts, too
The arrows are a placeholder, eventually we'll just have a popup window that comes up with all the choices
And here is an older mockup. Older one was going to use a side by side choice system, and newer one gets rid of that to do popup windows for the choices instead.
Still not sure which one to go for, but we're sticking with the new one for now