Software engineer powered by ☕️ and 🐿️

Joined July 2015
172 Photos and videos
Marketing genius alright
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Rokas Kupstys retweeted
guys it's getting really cool and actually useful now
what do you think thus far, fellow aerothemeplasma enjoyers
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I love linear arrays. If they get a little slow at large numbers, just sort them. At low counts it is faster to skip the sort. That has been my experience with measuring perf in my game, too. youtu.be/g_X5g3xw43Q?t=258
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What happens when you post a real Monet and say it’s AI? The coolest art social experiment I’ve seen in a while. Thank you @SHL0MS
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dear imgui 1.92.8: github.com/ocornut/imgui/rel… - many fixes/improvements for tables, text inputs, axis auto-sizing, multi-select & box-select, clipper, key ownership system etc. - ImDrawList::AddRect() sig change⚠️ - Bonus: a renderer agnostic standard for changing texture sampler.
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Insane rig in blender
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Porting Intel's ASTC compressor in ispc_texcomp to pure C for benchmarking and discovered this gem. swap() is used all over the encoder. What do I do? Do I fix it or just leave it be? (Maybe this is why the thing has issues.) github.com/GameTechDev/ISPCT…
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Stepping through RADDBG, with RADDBG, on Linux (or at least WSL). So close now!
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For those wondering why there has historically been a lack of solid graphical Linux debuggers, this is why. Everything is like this. This is a glimpse into the reality of *just reading the bare minimum amount of information stored in the dominant debug info format* on Linux - never mind process control, toolchain variability, lack of standardization of *thread-local-storage* or *module loading*, for Christ's sake. Around every corner is friction and variability. No vision that connects with the user. No design taste. No consideration for the complexity required to use data formats or APIs from scratch. Eggheaded overly-generic academic slop specifications. It's just terrible. Luckily, we're (finally) close, but this is why it's not trivial.
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Apr 23
There is also a pre-alpha Linux version brewing 👀
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Let's play a game - win32 types vs Polish language: LPCWSTR PSZCZYNA WCSLEN WCZESNY LPCTSTR BYDGOSZCZ WSTRZAS HGDIOBJ DOWOD HWINSTA DLUGOSC LPCSTR DWORD KAL LPWSTR SZCZECIN PCWSTR BLAD PUHALF CHUJ UHALF
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Releasing a single-Header MPEG-1 Video and Audio (Layer II) decoder for C and C . Based on pl_mpeg but co-routine style API overhaul, int only for embedded system, SIMD (SSE, AVX2, Neon), fuzzed and PSNR verified against FFmpeg, async io supported by API as well.
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meshoptimizer 1.1 is out! Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! Meshlet codec is heavily optimized for CPU decompression and output can be compressed further with Zstandard; opacity micromap rasterizer outputs hardware ready data representation and is fast and easy to integrate. Boosts and repository stars are welcome! github.com/zeux/meshoptimize…
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I can never understate how automated tests - not unit tests - using my custom framework have improved my productivity. Tests are focused on tricky code, unobvious behaviors or when combinatorial explosion would make manual testing redhibitory. (capture is in slowed down mode)
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HarfBuzz 14.0.0 is out with the new hb-gpu library for GPU text rasterization based on the Slug algorithm by @EricLengyel. Demo is up at harfbuzz.github.io/hb-gpu-de… Also in the release is harfbuzz-world.cc, another single-file way to compile all of HB. github.com/harfbuzz/harfbuzz…

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Johan Goossens has rewritten Balázs Jákó's ImGuiColorTextEdit text editor widget (which has been unmaintained for years and had various forks) and made a newer version, with many fancy features: github.com/goossens/ImGuiCol…
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New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-slu…
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FYI Dear ImGui keyboard/gamepad controls update: - Added keyboard support for Shift F10 or Menu key opening context menus (somehow this was missing). - Gamepad north face button now open context menu. It used to be "activate with text input / osd keyboard" e.g. for sliders (1/2)
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An unexpected thing happened: somehow I received a special award at the Pégases (french game industry awards), partly recognizing the continued work on Dear ImGui. Thank you🙏 academiejeuvideo.org
Mar 6
🏆 #Pégases2026 : « Clair Obscur : Expedition 33 » sacré quatre fois Le jeu phénomène, développé par Sandfall Interactive et édité par Kepler Interactive, a dominé le palmarès en remportant quatre trophées, dont celui du meilleur #JeuVidéo. 👉 cnc.fr/jeu-video/actualites/…
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Dear ImGui 1.92.6 released! github.com/ocornut/imgui/rel… ~80 fixes/improvements/additions (incl. new default scalable vector font matching classic font, color markers on multi-components widgets, many fixes for fonts, tables, tree nodes, text input, navigation, viewports, backends...)
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