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Also, started late couldn't resist doing #PuzzlePotluck4 over the weekend with the PG crew. 87th / 426 teams!
Super charming theme, really fun and still have no clue what Lucky's secret is supposed to be >.<
Thanks to the #PuzzlePotluck crew for the #puzzlehunt!
#puzzle
Just finished #GalacticPuzzleHunt. 13th/886 teams :)
Great hunt, cool mechanics! Thanks so much for the #puzzlehunt ✈️✈️✈️Galactic Trendsetters✈️✈️✈️!
Now, time to sleep. 😴
#GPH#puzzle
More learning #pico8#gamedev! I like how easy it is to dev with it - code, spites, sounds all in one place. Tho I'm using #VSC for code ^^;
A cool trick in #lowres stuff: Animating anything moving at approx 1px/frame but isn't, will make it seem smoother.
#indiegamedev#lua
Finally 100% Stephen's Sausage roll after like a year .
Dw to spoil the ending, so here is a screenshot of the save file I guess.
#puzzle#game@increpare#StephensSausageRoll
Just finished the fantastic #PuzzlePotluck3#puzzlehunt with the /r/picturegame gang! Finished 23hrs 4min at 36th place!
We could have been way better but I overcomplicated some puzzles, Oops! Much thanks to my team and the #puzzle setters over at puzzlepotluck.com/3.
Day 7: Selection Manager foundations so it would work with only keyboard controls in the future.
I forgot A* doesn't guarantee the optimal path as the heuristics are only an estimation. Not sure if I should fix.
#SFASX#gamedev#gamejam#procedural#madewith#indiedev#procgen