In-depth interviews with indie game developers creating titles and libraries with the Rust programming language. Listen and subscribe at rustgamedev.com
Remember this gif? All the changes landed on the macroquad-0.4. Now stable macroquad from crates.io supports Metal API! Being a major version bump, it gave chance to clean up a lot of long-lasting issues.
Full 0.4 changelog: macroquad.rs/articles/macroqโฆ@rust_gamedev
ALT footage of a MacOs desktop with all the macroquad examples.
After far too long a delay, bracket-lib has been updated! It's been tested with the Hands-on Rust code and the Roguelike Tutorial. As always, let me know if problems crop up. #rustgamedev
Another full month of @rustlang on YouTube.
Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.
Celebrating another month of daily @rustlang videos today.
This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more
๐๐ฆ A few hours ago, @rustlang 1.64.0 was released! ๐
Just like every six weeks, at every new release, here's a thread with some of the highlights. ๐งต
1/15
blog.rust-lang.org/2022/09/2โฆ
I'm planning two rounds of releases: one to catch up (a last 0.8 version), focusing on crate versions and a year's worth of bug-fixes - and then a second that will add Bevy support.
Coded a little toy for the @BevyEngine jam #2. If you've ever wanted to drift a combine harvester, this one is for you. ;) Mostly an exercise to learn rust and play with bevy. itch.io/jam/bevy-jam-2/rate/โฆ
Over the weekend I worked a little more on character creation and UI.
The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour.
#rust#gamedev
๐ gdnative 0.10.1 released!
New #[method] syntax, GDScript utils like lerp/smoothstep, exporting Vec/HashMap/HashSet and several bugfixes.
This is a backwards-compatible release; Godot 3.5 support will be added in a separate version.
Details in github.com/godot-rust/godot-โฆ
Spent the last few evenings hacking on a new UI system - post finishing the incredible 'Hands on Rust' by @herberticus
It's ECS driven, supports mouse/keyboard and adds multiline colored printing to my fork of bracket-lib.
#rustlang#gamedev
Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of @BevyEngine development.
bevyengine.org/news/bevys-seโฆ
๐๐ฆ Just moments ago, @rustlang 1.63.0 was released! ๐
It's quite a big release, with even more exciting new features than usual!
Here's a thread with some of the highlights. ๐งต
1/16
blog.rust-lang.org/2022/08/1โฆ
It's time to #bevyjam!
Bevy Jam #2 will start on August 19. Jams are a great way to dive in to game development, even if you have never built a game (or used Bevy)! Theme voting is open on the Bevy Discord!
Join Bevy Jam #2 here:
itch.io/jam/bevy-jam-2