Building 2D and 3D open-source geometry and physics tools for the Rust programming language and JavaScript.

Joined March 2016
7 Photos and videos
dimforge retweeted
19 Jul 2024
I'm glad to have secured some funding to help @dimforge and #rustlang ecosystem
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14 May 2024
Check out the making of @xkcd’s incredible annual April Fools comic for 2024: "Machine". Made with Rapier ⚔️ chromakode.com/post/xkcd-mac…
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dimforge retweeted
Excited about landing the stack! macro for #nalgebra soon! Thanks to Birk Tjelmeland for the initial implementation. Procedural macros in #rustlang are pretty neat🤌 github.com/dimforge/nalgebra… @dimforge
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dimforge retweeted
Interested in @rustlang and scientific computing? Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals! Check out or website for more info, and feel free to reach out😃 scientificcomputing.rs/
I'm helping organise Scientific Computing in Rust 2023. If you have any interest in scientific computing and/or programming in Rust, you might like it. scientificcomputing.rs/
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dimforge retweeted
26 Mar 2023
Nintendo doesn't know about this but I'm making a Super Mario movie game that plays in the browser and It's almost done 🚀 Rendering: @threejs & @PixiJS (UI) Physics: #rapier by @dimforge Architecture: ECS w/ miniplex Inspiration: some guys in Japan
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dimforge retweeted
20 Feb 2023
I'm working with @sp3ctral_cat on a Godot 4 extension for the @dimforge's Rapier physics engine. On the current WIP, performance and stability are much better than GodotPhysics. Here is the first preview. #Godot4 #GodotEngine #gamedev #Physics
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22 Jan 2023
Happy new year 2023 everyone🥳✨ The year 2022 was full of new exciting features for our Rapier #opensource #rustlang physics engine. Check out our progress report for 2022, and objectives for 2023 🚀dimforge.com/blog/2023/01/22…
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dimforge retweeted
Finally Krestianstvo SDK 4 in WebKit browsers too! Video shows 8 devices simultaneously running 1 fully cross-platform deterministic virtual physics world (dice) and 16 avatars (circles). Backed by @solid_js, @dimforge, @nkSaraf98, @0xca0a, @threejs Live: play.krestianstvo.org/rapier
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dimforge retweeted
Four different browsers running Croquet Microverse - Rapier physics in WebAssembly perfectly synchronized. @croquetio @sebcrozet
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dimforge retweeted
Synchronized physics in the Croquet OS. This is using Croquet's replicated computation architecture. The physics engine is rapier.rs - a powerful system written in Rust. We worked closely with the creator to ensure it works great in Croquet. It does... #croquetio
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2 Jan 2022
Happy new year everyone 🎊🚀 Together in 2021 we have made great progress on our Rapier #opensource #rustlang physics engine and our linear-algebra crate: nalgebra. Check out our progress report for 2021, and objectives for 2022! Take care❤️dimforge.com/blog/2022/01/02…
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1 Jan 2022
Huge thanks to @fragcolor for being our new Gold sponsor 🎉 This will help up so much to sustain our work on our open-source #rustlang crates for #gamedev! They will be using Rapier as part of their distributed gaming ecosystem. Check them out at: fragcolor.com/
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15 Aug 2021
The seventh edition of our newsletter is out 🥳! We rewrote the user-guide for the #Javascript bindings of our #opensource #gamedev #rustlang physics engine, made nalgebra safer and more friendly to non-Copy scalar types🧮, and more! dimforge.com/blog/2021/08/15…
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dimforge retweeted
We're writing the core gameplay in Rust for our upcoming multiplayer game, combined with Unity for the user interface. jobs.resolutiongames.com/blo… #rustlang

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6 Jun 2021
The sixth edition of our newsletter is out 🥳! We have brand new exhaustive user-guides for our Rapier ⚔️ #opensource #gamedev #rustlang physics engine, much more ergonomic Rapier plugin for the @BevyEngine 🐦game engine, and more! dimforge.com/blog/2021/06/06…
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