In 2024, Steam users spent just 15% of their time on new games. How can devs dethrone dominant titles?
Join @seb_long at #GDC2025 for ‘Making Player Data Work': 3 roundtables on using player research during pre-prod, production & post-launch.
📍Details: schedule.gdconf.com/speaker/…
Found out that my personal website contact form has been jettisoning emails into the ether for the last couple months, at the least. Terribly sorry if I haven't gotten back to you — do try again?
A career making games better through data? Brighton, UK and Montreal, Canada. Experienced & early-career roles. Join our team of player research specialists, contributing to the world's best games.
➞ Details playerresearch.com/careers/#gamedev#gamejobs#gamesUR#playerresearch
We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games.
➞ Details playerresearch.com/careers/#gamedev#gamejobs#gamesUR#playerresearch
ALT GAconf Awards 24. AAA Excellence: Prince of Persia: The Lost Crown, Star Wars Outlaws, Dragon Age:The Veilguard, Life Is Strange: Double Exposure, Call of Duty: Black Ops 6
Our annual salary survey is live! If you work in games user research, please contribute and share.
Survey: gamesursalarysurvey.com
Previous results: gamesur.com/resources/salary…
🧵Video of our 2023/24 survey results in thread — but go and complete the survey first!
#gamesUR
Dates for your calendar!
A series of online talks on games user research, hosted by industry experts!
November 11th through 15th.
Full details at the link including watch party info.
Speaker previews in thread… 🧵
gamesur.com/conference/prese…#gamesUR#gamedev
Now that #GAConf is over, I want to share two talks I did from years prior. They aren't about product, but how to your #gamedev team for accessibility.
First up -
Not Like This: Measuring Accessibility Success - youtube.com/watch?v=Oo5cDzI7…
this is a nice example of desire pathing, where you accept that the path people naturally wanna take (linguistically or otherwise) is superior to the path you originally designed, and adjust accordingly
Announcement! This Friday, Game UI Database will be teaming up with Limit Break to put on a Game UI/UX Panel Mixer at Samsung KX in Kings Cross! Hosted by @studioanisa, with guest panelists @seb_long and @_ikouyo.
Free entry, all welcome! Tickets & Info: lu.ma/77w9gmvu
Dive into the world of video game accessibility with this limited podcast series 🎧
@stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers.
Episode guide 👇 loom.ly/wA1mCyU
ALT Hand drawn podcast cover art in violet, blue and pink tones. Advancing accessibility - limited podcast series presented by Player Research
🚨Calling all #gamesUR experts! Submissions for our 2024 #gamesUR Online Speaker Series are open till Friday September 27th!
Whether you’ve led groundbreaking research, faced unique challenges, or have insights to share, we want to hear from you!
Submit: forms.gle/9NYTD9Eukc2xfKHQA
Most of the best design advice out there is the most boring.
And usually doesn't involve any shortcuts.
-- Craft takes time
-- Fundamentals > tools
-- Learn from history/books
-- Always be asking "why do I like this or not like this?"
-- Study how to communicate better