Official Twitter account for Shaderfrog.com

Joined March 2015
35 Photos and videos
Shaderfrog retweeted
After 16 years, it's time for me to say goodbye to Twitter. You can find me on Bluesky bsky.app/profile/andrewray.m… Or subscribe to my blog andrewray.me/subscribe See you on the other side✌️

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Shaderfrog retweeted
Posting about Bluesky gets you shadowbaned on Twitter, but now that Bluesky supports video, I'm defaulting to posting shader content there first. I hope you'll join me! This #threejs parallax map shader in @shaderfrog 2.0 is insanely fun to play with: bsky.app/profile/andrewray.m…

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Shaderfrog retweeted
I hacked together a @Shadertoy import into @shaderfrog 2.0 / @threejs. Doesn't support most features, but it's a starting point! Right now it converts to screen shader with gl_FragCoord. Up next I want to add an option to use UV coords for the conversion.
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Shaderfrog retweeted
Ugh, this is so much fun to experiment with. Galaxy parallax map transition in @threejs @shaderfrog 2.0. Live: shaderfrog.com/2/editor/clzn…
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Shaderfrog retweeted
Backfilling UVs in #threejs @shaderfrog 2.0 means you can treat shaders like image inputs. Here's the awesome gl-transition (github.com/gl-transitions/gl…) library applied to full shaders! Live: shaderfrog.com/2/editor/clzn…
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Shaderfrog retweeted
Lots of interesting effects are enabled by UV backfilling. Messing around with shaders as parallax maps in #threejs @shaderfrog Live: shaderfrog.com/2/editor/clzk…
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Shaderfrog retweeted
Achieved something very silly, inefficient, and fun to play with in @threejs in the @shaderfrog 2.0 alpha: Using shader programs as parallax maps! Here's a fractal shader used to fake depth on an object. Live: shaderfrog.com/2/editor/clzj…
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28 Jul 2024
Breaking changes released in 5.0.0 of @shaderfrog/glsl-parser. Only affects you if you're using the rename utility functions. Release notes: github.com/ShaderFrog/glsl-p… npm install --save @shaderfrog/glsl-parser@5.0.0
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Shaderfrog retweeted
Took a stab at making a @shaderfrog "how it works" page. Does it contain too much information? Not enough? shaderfrog.com/2/how-it-work…

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Shaderfrog retweeted
Normal map blending refraction experiment. Composing a few Shadertoy shaders in #threejs in @shaderfrog 2.0 Live shaderfrog.com/2/editor/clxt… Credit for each procedural normal map in the source code comments!
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Shaderfrog retweeted
Speaker variations in @shaderfrog 2.0 #threejs. Who wore it better? Gearspeaker: shaderfrog.com/2/editor/clwl… Pointiboi: shaderfrog.com/2/editor/clwl… Colorspeaker: shaderfrog.com/2/editor/clwk…
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Shaderfrog retweeted
Twist series #1 in #threejs @shaderfrog 2.0"Twisted Twister" Live!: shaderfrog.com/2/editor/clwh…
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Shaderfrog retweeted
One more #threejs Perlin noise pattern variation: "Demon tree". The GLSL vertex warp @polyhaven textures PBR material = yum yum Live! shaderfrog.com/2/editor/clwe…
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Shaderfrog retweeted
Now I want to show you the real power of @shaderfrog 2.0 😌 The artistic unit of composition is a full shader. Compose effects with a single click! Browse through shaders like synthesizer presets. With full control over the GLSL. Signups open shaderfrog.com/2
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Shaderfrog retweeted
Still addicted to this effect. Another @shaderfrog 2.0 #threejs variation. Uses the Perlin noise shader for the transmission map! And uses the lava shader for the normal map. Live! shaderfrog.com/2/editor/clwd…
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Shaderfrog retweeted
Having a disturbing amount of fun playing with this Perlin noise effect. So many possible variations when composing with #threejs built-in materials in the @shaderfrog 2.0 editor. Live! shaderfrog.com/2/editor/clw9…
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Shaderfrog retweeted
Weekend hacking: added a 2d vector grid, and node configuration editors, to @shaderfrog 2.0. Signups open! shaderfrog.com/2/
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Shaderfrog retweeted
Now @shaderfrog 2.0 users can access high res textures in the editor! Example: shaderfrog.com/2/editor/clu6…
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Shaderfrog retweeted
"There's Something Underground" in #threejs @shadrfrog 2.0 alpha. Composing between a PBR material and procedural effects. Hybrid graph code injection makes this trivial, and easy fun to iterate on. shaderfrog.com/2/editor/cluo…
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