A quick demo of Manifold, a small control surface I just built for my realtime AI pipeline.
Like a patchbay, it routes the output of one tool into the next: Hands-on Hallucination generates frames from a live camera feed, Embiggen upscales/restores them, and Unflatten turns them into 3D Gaussian Splat assets.
Manifold wires those stages together, lets me start/stop each tool depending on GPU memory, and gives me one place to monitor the whole chain, including previewing the final 3DGS directly in the interface.
The loop is becoming much easier to control.
Running on a 4090, I still need to split the chain in two (Hands-on Hallucination Embiggen first, then Unflatten) because of VRAM limits. Tomorrow, on a 5090, I should be able to have all three tools running in parallel.
#diffusion #3DGS #TripoSplat