A wonderful list of geospatial 3D-artists that have inspired me a lot. But mind-blowing that my occasional free time fiddling is mentioned amongst these giants. Let's continue to create, inspire and develop!
3D maps can look complex & difficult to make…
Here are 12 humans who proved to me that 3D is not out of reach:
Different tools, many styles... all fantastic: 1/14đź§µ #dataviz#3dmaps#gis
Great news! The French national mapping agency @IGNFrance made its core geographic datasets free on January 1st 2021!! (topographic data, orthophotos, DEM). #opendata - numerama.com/tech/679565-ca-…
A bit late to the "elevated vintage map"-party, but here is my finished version of this lovely 1845 (rev. 1891) 20k map of Stockholm.
(Map sheet available as public domain: sv.wikipedia.org/wiki/Trakte…)
#blendergis#stockholm#b3d
I had a low-res DEM as base but the geometric accuracy of the map, especially across water, was pretty low so there is a *lot* of manual adjustments of elevation (dodge/burn/smudge) as well as water masks, old bridges, building cut-outs etc...
Dredging up old content, fishing for likes, or merely a vessel of communication for where the cargo goes? Some maps of UK marine traffic from 2015 AIS data. Seems as relevant as ever.
statsmapsnpix.com/2018/08/wa…
Speaking of Bryce – anyone else played with Bryce3D back in the days? I found some old renders with Bryce v5 from 2001 after my visit to Yosemite! I remember being amazed that I could re-create real world terrains from DEMs. Almost 20 years ago... #timeflies
One last render from Bryce Canyon before moving on to something else. Great fun to develop one simple DEM with some tools and techniques from both GIS and the more creative softwares. #b3d#blendergis
Just couldn’t let go of the @mtnmapper Bryce Canyon DEM - such a fantastic landscape! So I had to throw in some tree modelling, volumetric lighting, particle systems and whatnot, to try to do it justice. #b3d
OK, last day of #30DayMapChallenge - a map. A quick and dirty concept that will be developed further in another project.
Thank you all contributors to this years challenge, it will take a while to sort out all the new ideas and tools that have been used. Stay mappy, friends!