My latest video covers the important contributions of smaller (start-up) Mega-Drive development studios.
youtu.be/sLi2KecPWdk
and yes, it includes music from ThunderForce IV 😊 #sega#retrogaming
Finally, a new video :) This one is about the progression of video game development during the 80s.
A good opportunity for me to showcase some more The Maze of Galious 😎
youtu.be/6u37r-Z_Nfo
My new Splash Wave episode: From Pixels to Polygons. Covering the transition to 3D software packages in the video game industry during the 90s.
youtu.be/5jxYvLYcpZg#90s#gaming#cgi
My latest video on the challenges and unique opportunities that came with developing for the GameBoy. Showcased in Nintendo's Super Mario Land and The Legend of Zelda Link's Awakening. #nintendo#retrogaming#gameboy#zeldayoutu.be/_IIFHtem9Gk
Just launched the first episode in my new mini series "Designing the 80s" Exploring design in media and entertainment, particually the rise of computer graphics and music videos during the 1980s.
#80syoutu.be/DH_B8toxKm0
Konami's MSX team, nowadays mainly remembered for Metal Gear. But this was just one in a massive
library of captivating games from this creative division. Learn about their output in my latest episode #MSX#konami#pippols🐧🐧🐧🐧
youtu.be/NzdvCqGzu08
The Making of the Wonder Boy / Monster World series.
Wonder Boy: One of the most beloved series for SEGA's consoles developed by the talented crew at Westone.
#sega#retrogaming
Here's the new link to the final video (I did one last minute minor tweak) youtu.be/GDl8UXl-s7M
After covering cel animation and pre-rendered graphics in video games of the 16-bit era, it's now time for another visual trend: Digitized graphics.
My new video covers the process and software behind Mortal Kombat, T2,Primal Rage and more 👊 #retrogamingyoutu.be/226Nwq2CN5c
youtu.be/TYE9GMfr5ug
The Making of Castlevania Symphony of the Night and Rondo of Blood. After more than a year of peace a new #Castlevania video rises again on my channel. 🦇#retrogaming
I gave my old Donkey Kong Country video a complete overhaul to make it fit in with the current sub-series about development tools and techniques. I also added Killer Instinct, one of my fav arcadegames. Available for Youtube in 2021 only on Splashwave64 ;)
youtu.be/_LPu7gNzWUE
These are definitely the ones! I think my younger sister drew them circa April 1992, according to the date in the Fax. She said she was embarrassed to show the work in her younger days, but I'd say these are significant artworks and documents, guys?
The mission of every European kid in the 80s: completing their Panini sticker album😅Here are the favs from my childhood including Basil - The Great Mouse Detective (mentioned in my latest episode 😎)
For everyone with the slightest interest in (16-bit) video game development the book "Playing at the Next Level: A History of American Sega Games" by Ken Horowitz @Sega16 is a must read. It has been a very valuable source for me over the past years packed with indepth interviews
I found a proposal of the Revenge of Shinobi II faxed to me from SEGA in Feb 1993. Was I supposed to compose for it? I don't remember why I didn't, but maybe I was busy composing SOR3 by looking at the date. Anyway the music of ROS2 is so cool. I really love it.😄
Out Run was Sega's best selling arcade game as of early 1994 with about 30,000 units sold worldwide according to Kenji Horii from Sega's amusement machine division.
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