Joined December 2018
16 Photos and videos
Pinned Tweet
2 Dec 2022
Swoosh 2 alpha is available now! See the SFML announcement post for details: en.sfml-dev.org/forums/index… Here's a video of 3D lighting effects in SFML with Swoosh2! youtube.com/watch?v=bDfssxAn…

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8 Nov 2022
(PART 1/3) It has been a while since I posted an update from swooshlib. Swoosh version 2 will be released in a few days that allows SFML devs to create their own custom renderer to pull off visuals such as 2.5D lighting and other post-processing effects This change brings (cont)
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8 Nov 2022
(PART 2/3) ...this change brings some minor adjustments to the `onDraw(...)` functions replacing the surface ref passed in before with a new ref type `IRenderer` The demo project will be upgraded to show how your code may need to be so you can have a smooth transition (cont)
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8 Nov 2022
(PART 3/3) ...Additionally you will be able to swap out renderers on-the-fly allowing you to get the best out of your user's platforms. Plans are in the works for v3 to improve the segue transition syntax and pass custom data back from pop and rewind intents in a clean fashion.
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13 Jun 2021
Swoosh v1.2.6 is out! New powerful Timer class to create keyframe-based animations. You can even reverse() the timer to play your keyframes backwards! See the change log for more github.com/TheMaverickProgra…
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26 May 2021
this polished project uses Swoosh SFML for screen management, transition effects, and easing!
starting PVP from overworld with your friends
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5 Nov 2020
hey swoosh users, I announced a video tutorial series on using swoosh a month ago as well as a port to a new library. I had planned to get started this month but I have tested positive for COVID-19. The tutorial series will be delayed.
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30 Oct 2020
Thanks to those who reported issues with the last version, Swoosh 1.2.5 is released. See what was fixed in the change-log: github.com/TheMaverickProgra… Also, Swoosh is ported to a new x-platform and web-friendly framework that is similar to SFML. Stay tuned for the release! 😉
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11 Oct 2020
New "Dream" segue effect in swoosh v1.2.4! You can customize the length and wiggle intensity. #sfml #cpp #gamedev #headeronly #library #swoosh #sfx
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11 Oct 2020
Major major update! Swoosh v1.2.4 is released! github.com/TheMaverickProgra… All segue effects now have multiple optimization levels for mobile and low-end GPUs. Also queuePop() and queueRewind() are now just pop() and rewind() New segue effect! See my other posts!

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8 Oct 2020
how scene management works in swoosh 🧐
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26 Sep 2020
Swoosh will update this month with more optimized transition effects and a few video tutorials to boot!
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Swoosh retweeted
Hi, #is_Engine #demo level editor has been improved so that you can easily create levels and integrate it into the #game. ►github.com/Is-Daouda/is-Engi… ►Video of the demo: youtu.be/XXkLc3TgCyc ►Demo link: github.com/Is-Daouda/is-Engi… @sfmldev #SFML #gamedev #indiedev #SuperMario
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28 Aug 2020
A while back I asked you to vote on what game genre I should make as a youtube tutorial series using swoosh! RPG is the winner! I am working on the game and my next tweet will come next month. You will learn to use ease effects and screen transitions to make a polished game! :)
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4 Aug 2020
One more day to go and RTS is closing in on a tie for RPG game! Which will win? 😱
29 Jul 2020
Hello! I am planning a video-tutorial on how to get the most out of Swoosh for your games. I will film a series building a game from scratch using activities, action lists, transition FX, & more that comes with swoosh. What genre should I choose? Comment with other ideas!
2 Aug 2020
2 days to go and traditional RPG is winning 👀 RTS has been picking a fight for the top and is staying close! Vote and change the outcome!
29 Jul 2020
Hello! I am planning a video-tutorial on how to get the most out of Swoosh for your games. I will film a series building a game from scratch using activities, action lists, transition FX, & more that comes with swoosh. What genre should I choose? Comment with other ideas!
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29 Jul 2020
Hello! I am planning a video-tutorial on how to get the most out of Swoosh for your games. I will film a series building a game from scratch using activities, action lists, transition FX, & more that comes with swoosh. What genre should I choose? Comment with other ideas!
50% Make an RPG!
25% Make a Platformer!
25% Make an RTS!
0% Make an Action game!
16 votes • Final results
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Swoosh retweeted
Hi, #is_Engine 2.1 is available, new features: -Support for recent dev tools: #cpp17, #SFML 2.5.1, #Android #NDK 20 -SDM: allows to auto update & draw game objects; manage display depth of each object -GSM: allows to play sound without using any object #cpp #gamedev #IndieGameDev
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16 Jun 2020
v1.2.3b is a hotfix CopyWindow now takes into consideration your SFML viewport settings so the copied screen fits in the re-rendered surface. This is useful when your SFML app has a resized screen and uses viewports
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10 Jun 2020
made some tweaks to v1.2.3. Some warning messages were not showing up when I tested before. Did a couple of clean rebuilds and solved all the strtok_s warnings among other things.