Joined August 2022
11 Photos and videos
Pinned Tweet
Reviving this account! Here's a brief overview of everything I currently do as a game dev:
1
5
15
814
thebuddyadrian Games retweeted
New Air Dodge animations for Kasumi and Honoka!
1
6
43
829
thebuddyadrian Games retweeted
Updated Jump animations and new Double Jump animations for Honoka and Kasumi! I added a few more frames to the Jump animations to make them look a little less stiff. For the double jump, I tried making more exaggerated versions of the Jump animations.
7
20
553
thebuddyadrian Games retweeted
Attack trails now match the character's sprite, and also change based on the costume! Here are some examples:
1
6
16
612
thebuddyadrian Games retweeted
My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me Demo out now! Let's gooo!
My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores..
8
15
812
thebuddyadrian Games retweeted
Yoooo demo is finally out, spread the word I do hope people see this and play the game if you got any questions feel free to ask me! #sonicbattle #sonic #godot #itchio youtu.be/E3MGjTB44uM

1
6
13
2,069
Version 3 of my BanG Dream! puzzle game, Puzzle Pico, has been released! I've been pushing this off for far too long now (4 years in fact), but I didn't want to leave it unpolished. Check it out if you like Bandori and/or puzzle games! It even has Online Multiplayer!
1
2
3
236
thebuddyadrian Games retweeted
New Mechanic: EX Specials For 1 bar of meter, you can access enhanced versions of your special moves. These enhancements can range from faster frame data to higher kill power. You can also cancel into EX Specials for 2 bars of meter.
1
9
67
1,775
thebuddyadrian Games retweeted
Here are the updated playtesting plans. TLDR the first public demo will have 4 Fighters (Honoka, Haruka, Kasumi, Ren), 6 Assists, and 3 Stages. Before that, smaller-scale playtests will occur, starting with Network Tests that will be held on the game's Discord server.
I'm going to make a post revisiting my playtesting plans soon, and I'd like your input: Would you prefer a public demo with 4 characters and closed playtests leading up to it (like I originally planned), or to make the game publicly available as soon as I have 2 characters?
2
12
83
3,736
thebuddyadrian Games retweeted
The Versus Screen has been implemented! Before each match, characters will have a short line of dialogue. Certain characters will have special dialogue in 1v1 matches. Hopefully this adds a little more personality to the game!
5
21
188
9,155
thebuddyadrian Games retweeted
Almost all of the mechanics in IDOL ROYALE are inspired by other platform fighters. Here's a chart showing where all the game's mechanics come from. IDOL ROYALE isn't just a way to show my appreciation for idols, but for the platform fighter genre as well
2
13
60
2,184
thebuddyadrian Games retweeted
Been trying to figure out a good meter system for a while but I finally settled on a mix between NASB 2's Slime and Rushdown Revolt's Spark. I call it an Energy Meter (that battery shaped bar on the HUD). Here's all the stuff you can do with it:
2
10
41
1,811
thebuddyadrian Games retweeted
The damage system in this game is a bit different so I'll explain it here. When you take damage, your damage ring fills up until you move up to the next damage level. Knockback increases only when your level does, keeping knockback consistent within each level.
4
11
113
3,206
thebuddyadrian Games retweeted
The game's itch. io page has been updated! Check it out if you want to learn more about the game, it has everything you need to know all in one place. I also made an updated roster image
20
134
1,039
58,355
thebuddyadrian Games retweeted
An early look at Kasumi's Side Special: Star Stickers A trail of star stickers appears in front of her, and the longer you charge the move the longer the trail of stickers. Afterwards she launches herself forward like a missile through the trail.
2
5
37
1,318
thebuddyadrian Games retweeted
Here's an early look at all of Kasumi's basic movement animations all her ground and air attacks! Note that some animations are still rough and will be polished later.
2
18
139
3,819
thebuddyadrian Games retweeted
5 May 2025
Some highlights from tonight's playtest with @tba_games 🎮 #indiegame #indiedev #godot #godotengine #madewithgodot
2
13
818
thebuddyadrian Games retweeted
29 Apr 2025
Crazy aim from @tba_games. KO'd me and then hit me again while in KO zone 🤣. gotta add some invulnerability there #indiedev #indiegame #GodotEngine
3
9
723
thebuddyadrian Games retweeted
16 Apr 2025
Apologies for the radio silence over the past year. @tba_games and the rest of the team have been hard at work. Will show some real gameplay and much more very soon!! #pixelart @godotengine
4
13
746