Gaming is a male-centric hobby, especially on PC and console.
Shooter games, MOBAs, fighting games, and action games can skew 70-90% male, whereas the ratio is more balanced with casual phone games.
We spend more on games, play more hours on average, and dominate competitive scenes. We play games with deeper complex mechanics, along with expansive stories and worlds.
In esports, 90% of the participants are male, and over 70% of game developers are also male. Top game streaming channels are male, and male gamers show much higher levels of aggression and "toxic" banter.
Toxic women have been trying to infiltrate the gaming space against the will of most of the male gamers. Often, implementing "safe chat" and game accessibility options makes it more inclusive for female and diverse gamers.
That doesn't mean that women can't game, but the reality is that so many women game for the wrong reason... as a way to inject themselves into the male space rather than sharing that space.
Now we can't say a lot of the slurs we used to say on voice chat in competitive games. A lot of the elements for the "male gaze" have been nerfed, and so many of the complexities, typical of games in the 90-00's have been simplified.
TLDR: enjoy the games as they are made, but stop mandating changes that alienate the core audience.
Hobbies aren't public utilities that owe demographic parity.