3D position-based blur in COP, no UV seams. π¨
- 2 OpenCL nodes.
- 1st one stores positions in a quadtree.
- 2nd one blurs the image using it.
#Houdini
if this is for copernicus, @P.world will be a float3 and @P.image and @P.texture will be a float2
i've written some info about opencl on this page, though not much about cops yet
github.com/MysteryPancake/Hoβ¦