I share practical visionOS example code, articles, labs, guides, newsletters, and community resources through @StepIntoVision, and host weekly.

Joined July 2025
243 Photos and videos
I look forward to 3 months of typing 'visionOS 26' when I mean 'visionOS 27'.
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visionOS 27 restores the Morning Light system environment. This one was nudged out of existence when the Jupiter environment launched. I'm glad to see it return. I used to use it to brighten my screenshots when working in the labs and examples on Step Into Vision.
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Joseph Simpson retweeted
VisionProに物理キーで任意のコマンドを送れるようになった コントローラーのキーを無理やり当てはめたなんちゃって開発とかじゃなくクラウドとかiphoneから送られるapiと互換を持つ信号が送れる この素晴らしさが分かるかね
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Mood: lowpoly Joe in an immersive world. Apple just dropped this banger in a WWDC session about immersive environments
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Joseph Simpson retweeted
ComputeGraph framework🌙 RCP 3 is very impressive, but ComputeGraph can also be used via API, allowing for programmatic manipulation of particles. API 👉 developer.apple.com/document…
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Joseph Simpson retweeted
Preview App as a File Converter / macOS 27.0 beta🌙 Since Apple has discontinued Reality Converter, we use the Preview app for file conversion. The Preview App in macOS 27.0 beta seems to work well for converting gltf to USDZ.
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Joseph Simpson retweeted
Spatial Preview in macOS 27/visionOS 27🌙 1. Start Remote Desktop on AVP 2. Preview USDZ with Preview App in macOS 3. Click Send to AVP button 4. Preview in visionOS will show the USDZ in 3d space
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Joseph Simpson retweeted
Had such an incredible time in Cupertino at Apple WWDC hope to do it again sometime thank you so much Apple for giving me such wonderful feedback on my apps and for providing developers with amazing technology like you’re reaching into the future and pulling something back for us
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✅ Attending WWDC ✅ Speaking at an Apple Event 🔲 Next goal: Winning an Apple Design Award
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Joseph Simpson retweeted
(cont) Quick test of GaussianSplatComponent in visionOS 27.0 beta🌙 - You will likely need to rotate standard PLY data 180 degrees around the X-axis, to use it with RealityKit - I did it with SuperSplat Editor : superspl.at/editor
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I made it home safe and sound and even had time for a walk before sunset. I’m going to take the weekend to rest and reflect on my experiences at WWDC. I’m excited to get back to work, but I know I’ll do better work if I take some time first.
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Joseph Simpson retweeted
My WWDC = Community, Apple Engaging & Spatial Computing: linkedin.com/posts/oliverw_m… #SpatialComputing #visionOS #AppleVisionPro
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Joseph Simpson retweeted
Another test of the new features introduced for RealityKit & RCP 3 during #WWDC26: ComputeGraph! Simulation is going to be so good now!
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If you love the work we do at Step Into Vision, please support us! None of us get paid for this, but people like you have helped to ensure our operating costs are covered. We're so grateful to everyone who has supported our work over the last two years. ko-fi.com/stepinto
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Joseph Simpson retweeted
The ProjectiveTexture and Physical Space Lighting in RealityKit APIs in VisionOS 27 are super awesome. Mind is blown. I once created a dense tutorial to make this effect in shader graph and I am amazed how easy it is to do now without event touching shader graph. The Projective Texture can also be animated.
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I've never cried while writing a newsletter before. Here is your WWDC 2026 Edition. #WWDC stepinto.vision/articles/ste…
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Joseph Simpson retweeted

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Joseph Simpson retweeted
You can select your renderer in the Preview app on macOS 27! You can choose: - RealityKit - OpenUSD Storm - Raytracer
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We don’t want to go home
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