Game Designer blending code and creativity · Former Game Director of @linceworks Aragami · Now building #007FirstLight at @IOInteractive

Joined November 2008
620 Photos and videos
Pinned Tweet
3 years of my life in a box. #aragami #gamedev
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Thrilled to share that I have joined @IOInteractive as a Senior Game Designer for Project 007! 🎮
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David León retweeted
A behind the scenes look at the making of the 1989 video game "Prince of Persia".
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David León retweeted
🧑‍🎓🕹️ El proper divendres 29 organitzem amb @sdeicec la formació: Del 1r al 2n videojoc o com passar de 5 a 10 treballadors en una empresa de videojocs Amb @xDavidLeon, Jangmi Baek de @MelbotStudio, @DanielDelAmor de @petoons i @OskiTwit de @gamebcn ℹ️ tuit.cat/jv988
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It took me ~14 logged hours to port the 500kloc game core of Qud into Godot, and get a full boot. It's truly, completely running 100%, feeding frames and waiting on input. If I can do it, you can too.
Replying to @unormal
game, set, match; nothing but net
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What a legend
time to fuck around and find out (and record my hours as records of damages inflicted)
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time to fuck around and find out (and record my hours as records of damages inflicted)
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I believe I’ve seen that ability in some other game before… 🤔
12 Sep 2023
Yes you can... #AssassinsCreedMirage
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Guess who’s glad he started learning @godotengine 2 weeks ago? 🙃
Featured Blog | The Death of Unity "If you're starting a new game project, do not use Unity. If you started a project 4 months ago, it's worth switching to something else. Unity is quite simply not a company to be trusted." gamedeveloper.com/business/t…
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Imagine my face when I noticed URP didn’t support real time shadows and we aimed to release on Ps5 hahaha Anyway, after Aragami 2 we moved the full team to work on Unreal Engine. Wasted a year relearning, which didn’t help the studio’s financial situation. Thanks Unity. 8/X
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We ended up using Bakery for lighting, Photon for multiplayer, Amplify for shaders, Rewired for input, wwise for audio, pro builder for greyboxing, i2 for localization…. What a Frankenstein of an engine. We didn’t develop with Unity, we develop with the Unity Asset Store.
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Most issues were Unity bugs, crashes and issues with URP/Lightmapper..you name it. Usual response from our account representative was that they couldn’t do bug fixes on a client-basis, so we had to wait until (maybe) the bug fix magically appeared in a future version lol
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David León retweeted
12 Sep 2023
Unity will soon charge devs per-install after a certain threshold. I'd like to express my concerns regarding privacy (tracking installs/downloads), preservation and changing the whole business model while devs are using the engine for their projects. 🫤 blog.unity.com/news/plan-pri…
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David León retweeted
Unity introducing new fee attached to game installs gamedeveloper.com/business/u…
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