It took me ~14 logged hours to port the 500kloc game core of Qud into Godot, and get a full boot. It's truly, completely running 100%, feeding frames and waiting on input.
If I can do it, you can too.
Featured Blog | The Death of Unity
"If you're starting a new game project, do not use Unity. If you started a project 4 months ago, it's worth switching to something else. Unity is quite simply not a company to be trusted."
gamedeveloper.com/business/t…
Imagine my face when I noticed URP didn’t support real time shadows and we aimed to release on Ps5 hahaha
Anyway, after Aragami 2 we moved the full team to work on Unreal Engine. Wasted a year relearning, which didn’t help the studio’s financial situation. Thanks Unity. 8/X
We ended up using Bakery for lighting, Photon for multiplayer, Amplify for shaders, Rewired for input, wwise for audio, pro builder for greyboxing, i2 for localization…. What a Frankenstein of an engine.
We didn’t develop with Unity, we develop with the Unity Asset Store.
Most issues were Unity bugs, crashes and issues with URP/Lightmapper..you name it. Usual response from our account representative was that they couldn’t do bug fixes on a client-basis, so we had to wait until (maybe) the bug fix magically appeared in a future version lol
Unity will soon charge devs per-install after a certain threshold. I'd like to express my concerns regarding privacy (tracking installs/downloads), preservation and changing the whole business model while devs are using the engine for their projects. 🫤
blog.unity.com/news/plan-pri…