Joined October 2023
48 Photos and videos
Pinned Tweet
7 Jul 2025
Go back to basics. UI 001
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Jun 13
Sorry for the late reply, @guidorosso. First of all, thank you @rive and @contra for running this challenge 🙏 You asked how I managed to use vector feathering and still keep the performance reasonable. My usual process is to push things to the limit first. I try to see how far I can go visually, where the performance starts to break, and what the actual limits are. After that, I start optimizing and looking for ways to keep the final version as close as possible to the “maxed out” one. Thanks again for the question and the challenge. Next time I’ll definitely try to join the call 😄
May 14
We’re LIVE announcing the winners of the Impossible UI with @rive_app Challenge 🏆 Tune in to meet the winners! x.com/i/broadcasts/1AxRnakje…
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Jun 12
Countdown #2 - version 2, a bit more fun ✨
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Jun 11
Third countdown. Keeping the marathon going.
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Jun 11
Close-up
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Jun 9
Second one. No WebGL.
Jun 8
Thinking about running a small vibe coding marathon around countdowns, and later, collecting all the experiments in one place so anyone can reuse them. Here’s the first one.
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Jun 8
Thinking about running a small vibe coding marathon around countdowns, and later, collecting all the experiments in one place so anyone can reuse them. Here’s the first one.
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May 11
Tried something completely new for myself. I built a game world. It started as a small idea, but then I kept going deeper: world rules, game mechanics, characters, backstories, motivations, and the story behind everything. I kept asking myself: why does this world exist? what drives these characters? how does this actually work? In the end, it turned into a whole game world. And once that world was there, making a teaser for it didn’t feel that hard anymore. It was really fun ✨
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Yarik retweeted
a glimpse into the motion design magic behind our launch video production for interhuman ai
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May 5
Made this piece a year ago. Just added sound design 🎧
18 Aug 2025
Dare to know.
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Yarik retweeted
With Rive accessibility features releasing soon, this is about to become the best way to build hyper-performant experiences than can run anywhere - web, mobile apps, game engines - with full accessibility and responsiveness
May 1
My entry for the @rive_app Impossible UI challenge ✨ I gave myself an extra challenge: to build a small story around the interface. So I made an alien planetary catalog. For them, Earth is an oxygen-water hazard. And some planets that are deadly for humans might actually be viable for them. Fully built in Rive: data binding, state machines, scripted components, sounds, and much more. You can play with it live here: rive.app/marketplace/27516-5… Thanks for the challenge, Rive. This was really fun 👽 #impossibleuiwithrive
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May 4
My Codex pet just hatched🔥 Love it!
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May 4
Made the button and can't stop playing with it 😃 Made in @rive_app
May 1
My entry for the @rive_app Impossible UI challenge ✨ I gave myself an extra challenge: to build a small story around the interface. So I made an alien planetary catalog. For them, Earth is an oxygen-water hazard. And some planets that are deadly for humans might actually be viable for them. Fully built in Rive: data binding, state machines, scripted components, sounds, and much more. You can play with it live here: rive.app/marketplace/27516-5… Thanks for the challenge, Rive. This was really fun 👽 #impossibleuiwithrive
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May 1
My entry for the @rive_app Impossible UI challenge ✨ I gave myself an extra challenge: to build a small story around the interface. So I made an alien planetary catalog. For them, Earth is an oxygen-water hazard. And some planets that are deadly for humans might actually be viable for them. Fully built in Rive: data binding, state machines, scripted components, sounds, and much more. You can play with it live here: rive.app/marketplace/27516-5… Thanks for the challenge, Rive. This was really fun 👽 #impossibleuiwithrive
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Apr 22
Tried GPT Image 2 for Blender node setups. Mmm yeah, still a mess 🙃
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Yarik retweeted
Launch video we made for @InterhumanAI. Social Intelligence API for AI products.
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Apr 15
I try to outdo myself every time. I turn every new project into a challenge. Sometimes I come up with them myself. This one pushed me more than I expected. And taught me a lot.
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Yarik retweeted
Good luck getting this level of quality and precision from AI. Made in Blender.
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Jan 16
Craft. Not AI. Hero section design behind the scenes @neondatabase.
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17 Nov 2025
Cocktail toggle.🍹 Shaken, not stirred? #b3d
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21 Oct 2025
Zen bento card.
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