Founder of multi-award-winning XR @playkostudios. Cross-stack software developer interested in VR, mobile and web technologies. RP1.com and thefitnessresort.com

Joined February 2009
144 Photos and videos
yinch retweeted
Ok, have fun everyone (adjust the amount of cars with the URL parameter "cars") srile.github.io/Starter-Kit-…
Replying to @SrileXR @mrdoob
Share the link to the track
1
7
39
7,206
yinch retweeted
12 Jul 2025
How it started ➑️ How it's going (if you use Google Calendar, reply and RT and I'll get you into the forthcoming alpha)
2
2
6
1,433
13 Jun 2025
Hey @MetaQuestVR - I'm getting intermittent loss of tracking on my Quest 3 controllers. Even with new batteries. Sometimes moving the controller loses tracking, other times going into a webxr immersive session detects no controllers. This happened across multiple #quest3
1
1
153
yinch retweeted
26 Feb 2025
This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the JS runtime) preview is available NOW! Tap into the full power of IWER DevUI, now in the extension format you know and love. Details & link below πŸ‘‡
2
13
40
5,125
8 Sep 2023
Thanks for that GREAT blog post! A definite must-read for anyone developing for #webxr - lots of practical insights and wise guidance.
We dumped a ton of information on profiling #WebXR and #WebGL applications: wonderlandengine.com/news/pr… Did we miss anything? Feel free to point it out!
1
13
772
21 Jun 2023
I see that #AppleVisionPro realeased its SDK today. But did you know you can already develop for Apple's new headset with #webxr dev tools? #AVP has webxr support in Safari, so you can be making XR (web)apps that will run on Quest 2/3/Pro, Pico now, that also runs on #AVP
4
11
32
2,538
16 Nov 2022
An absolutely deserved victory and prize! @Sorskoot is a true hero of #webxr!
This afternoon I received the grand prize πŸ† of this year's @js13kGames in the #webxr category, the Vive Index. Special thanks to @ConstructArcade πŸ’œ
9
29 Aug 2022
Thank you @kentbye coming to the demo and exploring the reality of an accessible, affordable and abundant metaverse.
What types of immersive experiences would be possible if you could have 4000 people in a single virtual world instance? @rp1platform's network architecture aims to help answer this question, & I unpack their demo with @seangmann, Dean Abramson, & @yinch: voicesofvr.com/1118-getting-…
1
2
10
13 Aug 2022
Looking forward to this SO MUCH! @WebXREngine is a critical part of the #webxr ecosystem. It has been an essential part of our production toolchain - combining performance and rapid deployment, vital for iterating creatively. Thank you @squareys and the team!
13 Aug 2022
With the upcoming @WebXREngine 0.9.0 so much is going to unlock. It was quite a struggle not to be able to release a public version for so long while holding off for those bigger features to land. Probably going to handle that differently and backport bugfixes in the future.
1
3
yinch retweeted
Have you ever heard of RP1? It is a SUPER INTERESTING startup which has been able to put 4000 people in the same virtual world using only one server. Their network infrastructure may become the foundation of the #metaverse. #VirtualReality skarredghost.com/2022/08/03/…
14
14
70
yinch retweeted
VR gaming still has the challenge of convincing people that gaming and fitness are associated. We see this challenge too. In fact, at Playko we are playing a pivotal part to bring fitness and gaming together through VR gaming. Would you consider a VR game a form of exercise?
1
1
3
7 Jun 2022
#WebXR is a great way to prototype, make and share VR experiences. And the @WebXREngine delivers a quick development system for producing high-performance WebXR apps rapidly. Find out more at this Friday's event. #VR @MetaQuestVR @Pico_Studio @mrmetaverse @xrguild @CroquetIO
Set a reminder for the online event on Friday! Wonderful sessions by @yinch, @Sorskoot and @SrileXR. eventbrite.com/e/wonderland-…
1
7
yinch retweeted
Join us for our Community Workshops event this Friday! Learn about custom skyboxes, physics setup and structure of "Boulderworld". With sessions by @Sorskoot, @SrileXR and @yinch. eventbrite.de/e/wonderland-e…
3
6
17 Mar 2022
You cannot grow oranges from apple seeds.
1
4
19 Feb 2022
.@PlaykoStudios is making fitness fun with #skifit365 for the customers at @DecathlonUK's Surrey Quays store. #VR skiing is part of the #Decathlon Winter Games. #webxr @metaquestvr instagram.com/stories/skifit…

3
10
19 Feb 2022
You don't have to travel to Beijing to experience the thrill of downhill skiing. #skifit365 brings the mountain to @DecathlonUK Surrey Quays, London. Test your VR ski skills with unique leg-tracking using a standard @MetaQuestVR Quest 2. #webxr #ski #fitness #vr #webxr
Today we are at the Decathlon Winter Games in Canada Water! There are awesome activities running all weekend including our virtual reality skiing! Come and have a go! #skifit365
4
11 Feb 2022
The Quest is the best way to get #VR content delivered instantly using #webxr running on the preinstalled Oculus Browser. Using webXR makes it easy to deploy and share immersive content.
⛷️ #WebXR-based downhill skiing experience Ski Fit 365 was built by @PlaykoStudios on the @WebXREngine development platform. ⭐️We sat down with Playko CEO/CTO Yinch Yeap and Wonderland CEO Jonathan Hale for a πŸ‘€ look at how they did it πŸ‘‰ metaque.st/playko
7
32
4 Feb 2022
If you can't get to the slopes in Beijing, #SkiFit365 brings the mountains to you! Free to play, instant VR access via your #quest2 web browser at @ConstructArcade
If you haven't tried @PlaykoStudios 's Ski Fit 365 on Quest, you should try it! Great interview with @yinch and @squareys on the making of Ski Fit 365 and how @WebXREngine made it possible: developer.oculus.com/blog/de…
2
12