Joined July 2011
109 Photos and videos
Jonathan Hale retweeted
Magic of #webxr @ fingertip Had some fun making this finger pose detection experiment today ✨ Made with @WebXREngine
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Jonathan Hale retweeted
We've finally got our Apple Vision Pros in hand 🥽👀🙌 It truly is amazing tech Just tested The Escape Artist hand tracking update directly on-device - it's sooo close, but a couple unforeseen issues need resolving before we push The update will go live next week - stay tuned!
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Jonathan Hale retweeted
Incase anyone is wondering what was the iot vr demo
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Jonathan Hale retweeted
23 Dec 2024
#XRTrends25 🔮 What’s next for XR in 2025? Jonathan Hale, CEO at Wonderland, shares the top predictions from the XR Today Trends submissions. 💬 How do you see XR bridging the gap between enterprise and consumer in 2025? Share your thoughts below! 👇 #EnterpriseXR #FutureOfXR
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Jonathan Hale retweeted
Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨ Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎 #GameDev #WebXR #Shaders #WonderlandEngine
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Random idea to run bigger models on consumer GPUs: stream every second layer, keep ever other resident. That way you can pipeline bandwidth with computer. It's going to be slow... but still fast enough to be useful! If someone prototypes this, let me know!
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Jonathan Hale retweeted
133M polygons in your browser: wonderlandengine.com/showcas…
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Google's TurboQuant is insane for web based inference.
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Jonathan Hale retweeted
Wonderland Engine 1.6.0 is now available! 🎉 Powerful meshlet emulation technology that enables rendering millions of polygons on the web, and tens of millions on mobile. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev Find the full changelog here: wonderlandengine.com/news/re…
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Will this run on the web? ~3M vertices with baked GI. Comment yes/no below. @WebXREngine #WebGL #GameDevJS #WebGameDev
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Jonathan Hale retweeted
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-slu…
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This is absolutely incredible! Runtime texture encoding on WebGL 🎉 Insanely cool work by Ignacio here. Check it out!
I'm excited to announce the release of spark.js 0.1 now with support for WebGL! ludicon.com/castano/blog/202… #webgl #webgpu #sparkjs
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Jonathan Hale retweeted
We’ve shipped the features behind our recent Wonderland Engine × @ZapparApp webinar. Wonderland Engine 1.5.3 adds Zappar-based WebAR templates as the default tracking tools (image, face, world), plus we’ve added the full webinar recording and short clips for each tracking mode to the release notes. Details and links: wonderlandengine.com/news/re…
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