Joined March 2026
14 Photos and videos
Testing mission system, together with mission tracking interface. Baby steps.
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Winter is coming. We're working on mission maps (think skirmish wargames table and you will not be far from truth). 10 done, 10 to go. #WinterIsComing #GameDev #LevelDesign #WargameVibes #SnowUpdate #IndieGame #MissionMaps #DevLog #TabletopToGame #skirmishgame
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A quick one – the Tatar is already in the engine. From my unsophisticated perspective – for tactical gameplay, this quality should be sufficient. Let's attach the animations.
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Tatar raider
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Burgundian textured
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Burgundian. HP model before retopo.
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The "close quarters" Tatar warrior sculpt. #IndieDev #GameDev #DevLog #TacticalGame
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4 days until vertical slice. Pushing through. SFX and gameplay tunning. #IndieDev #GameDev #DevLog #TacticalGame #Wargame #1454 #DeProfundis1454 #VerticalSlice #IndieGame
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Die 13 Martis — 18 days to slice Level assembly: roads, terrain, veg, new thatched roofs. (Hair cards? Suddenly seem fine.) Mechanics are set. Now — mission design. Will it be legend or dice grind? For the Lion. And the Rose. #IndieDev #TacticalRPG #GameDev #LevelDesign #1454Game
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Self-made deadline. No boss. But the weight? All mine. Neumark outskirts: Wooden houses, thatched roofs (today), Fences between moats — to block rafts, slow attacks. Based on period art. Daily work. One step closer. #IndieDev #TacticalRPG #GameDev #1454Game
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Die 11 Martis, MMXXVI — 20 days to vertical slice. youtube.com/watch?v=1L8hb8W2… Cartoonish placeholders out. Gold was too loud — now we’re tuning the palette. Core loop works. Gray areas shrinking. On track for demo. #1454 #IndieGameDev #TacticalRPG
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UI research
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A turn-based tactical game set in the fire and shadow of 1454 Prussia — a land torn between the Teutonic Order, the Kingdom of Poland, and those caught in between. 21 days to vertical slice. For the Lion and the Rose. #IndieGameDev #TacticalRPG #MedievalGames #PolishGameDev
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