✨ Creative AR developer @Snap, previously @Flat_Pixel • Video games, Art & Technology lover

Joined September 2013
51 Photos and videos
We went #procedural on “Spectacular: The Art of Jonathan Yeo”: the butterfly’s wings are animated in the #VertexShader, not baked. The path follows the user’s hand, flap speed adapts, and a subtle sine up/down stays in sync—more natural in real time. #TechnicalArt
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I built a custom #LensStudio shader that samples the user’s skin tone so the neck and hands match and blend seamlessly 🧵 Nodes & breakdown below #Shader #ShaderGraph #TechnicalArt #ShaderBreakdown #MaterialEditor
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1/2 🖼️“Spectacular: The Art of Jonathan Yeo,” at @CentrePompidou, was a real hit last Friday & Saturday With @Spectacles, we brought the paintings to life #AR #SnapAR
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2/2 I focused on shaders & real-time — butterfly (Catmull–Rom path vertex-animated wings), perf optimization, hand-driven light/shadow, and animation & SFX. #Art #Exhibition #TechArt
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Angeline G retweeted
When cutting edge AR technology and ancient wonders meet 🤝 We've collaborated with Snap AR Studio Paris to bring the ancient wonders closer than ever. Experience the 7 Wonders TONIGHT at 6:30pm on @channel5_tv with @bettanyhughes #SevenWonders
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I worked on the #AR experiences for the Seven Wonders of the Ancient World series — UI shaders, real-time mirror, and full scene integration in #LensStudio It was such a fun and challenging project to bring ancient history to life with AR 🏛️ #Shaders #TechArt #RealTimeGraphics
2 Aug 2025
Bring history to life with the help of Augmented Reality 🤩 During the show, scan the various QR codes with your phone and you'll be able to see digital replicas of the wonders up close and personal 🗺️ 7 Wonders of the World with Bettany Hughes. Watch | Stream on 5 #7wonders @bettanyhughes
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The default PBR shader in Lens Studio looked too flat for our project. So I tweaked it to simulate a Sheen-like material and bring back some light & depth. 🧵 Nodes & breakdown below #Shader #MaterialEditor #LensStudio
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Angeline G retweeted
20 Jul 2025
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Angeline G retweeted
6 Jun 2025
We’re thrilled to announce the launch of our very first game on Horizon Worlds: The Last Exit! Race through a series of mysterious rooms, solve puzzles, complete challenges and be the first to escape! We had a blast creating this game on Meta’s quickly evolving Horizon Worlds Platform. Shoutout to our all-star Flat Pixel team - you guys rock 🤘 Give it a whirl and then join our dedicated Discord server to share feedback and maybe even some new room ideas! The Last Exit! 🕹️ horizon.meta.com/world/59141… Discord 👉 discord.com/invite/Agu6Qsww #horizonworlds #escaperoom #VR #gamedev #meta
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I did it! 🍩✨ Finished the Blender Guru donut! @andrewpprice #b3d #ThatFamousDonut
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Angeline G retweeted
7 Oct 2024
While we're working on our new game, we’re adjusting #UX design to accommodate both left-handed and right-handed users in #MixedReality. Unlike traditional interfaces, where buttons are fixed in place, #MR gives users the power to customize and control their interactions. This flexibility ensures that everything remains accessible, enhancing comfort and usability in immersive environments. #MetaQuest3 #Quest3 #MixedReality
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Angeline G retweeted
3 Sep 2024
We just wrapped up our first major project on the Apple Vision Pro, and we couldn't be more excited to share that it’s now officially live on the App store—just in time for SpongeBob's 25th birthday! Introducing the Bikini Bottom interactive environment for @paramountplus! ᯅ🧽 If you have an #AVP and haven't had the chance to test it yet, take a look! There are many interactive elements and even a mini-game included in this environment.🪼 Having worked in depth with the Vision Pro, we're convinced #SpatialComputing will be the future, and we can't wait to see where this tech takes us next!
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