All-Round Assistant for Animation Transfer: Introduction to Animcraft Features
It supports mainstream DCC and engine software. Once animation data is imported into a unified database, users can efficiently share and convert it across different software and characters. Animations can be freely edited, and the system is compatible with video motion capture, real-time mobile facial capture, and offline facial capture. It also supports Metahuman-compatible topology binding, automatic generation of Blendshapes and DNA files. The Longxi Ribbon System simulates realistic cloth dynamics and collision effects, and provides advanced facial rigging for Maya / 3ds Max. The 3ds Max custom body rigging system quickly generates controllers and weights, supporting seamless IK/FK switching. In addition, it provides a UE asset library system, allowing assets to be directly imported into Animcraft. Animations can be combined for characters within the library and then exported back to UE according to the original structure. Disclaimer: The demo models in the software are shared by netizens. If there is any infringement, please contact us for removal.
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