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Top Down - Rogue-like Engine | Ability System Example of a passive ability: Increases player movement speed. A simple but impactful upgrade that improves mobility and overall gameplay feel. Easy to stack, easy to balance, and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 13
Top Down - Rogue-like Engine | Ability System Example of a simple passive ability: 📌Increases the player’s maximum health. Clean, effective, and easy to stack for better survivability. Quick to configure and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 12
Top Down - Rogue-like Engine | Ability System Example of a stackable passive ability: 📌Increases the number of projectiles fired in sequence per attack. The more you stack it, the more shots are released - boosting your overall damage output. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 11
Top Down - Rogue-like Engine | Ability System Example of a consumable “Lucky Block” ability: 📌Activate it to trigger a random outcome — it can spawn an enemy, drop a weapon, or grant another ability. Everything is fully configurable via Scriptable Objects (Drop Item), where you control item pools and drop chances. Flexible, expandable, and ready to plug into your game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 10
Top Down - Rogue-like Engine | Ability System Another ability example: 📌Randomly selects a Bullet Hell preset from an array and activates it - not as a consumable, but as a reusable ability with a cooldown. Adds variety to combat while staying easy to configure via Scriptable Objects. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Defold 1.13.0 beta brings a couple of nice workflow improvements to the Scene View toolbar ⚙️ The grid, camera, and scene visibility popups have been cleaned up and unified, with better controls, live shortcut feedback, value fields for sliders, an improved grid color picker, localization, focus traversal, and various UX fixes. Try the beta and let us know what you think. #MadeWithDefold #gamedev #indiedev #gamedevtools #gameengine #betatesting
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Jun 9
Top Down - Rogue-like Engine | Ability System Example of a consumable active ability: Pick up → Activate once → Trigger one of the ready-made Bullet Hell presets, easily configured via Scriptable Objects. Fast to set up, flexible to extend, and perfect for adding impactful combat moments. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 7
Top Down - Rogue-like Engine | Asset Store Here’s an example of how Ability setup looks directly in the Inspector (passive abilities). Passive abilities use a stacking system - the more abilities of the same type you pick up, the stronger the effect becomes. 👀For example, if regeneration drops twice, you can collect both to upgrade its power. You can already use this in your own game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 6
👀Take a look - a ready-made Ability System for your game! - Top Down Rogue-like Engine Includes: - active & passive abilities - cooldown tracking - 4 hotkey slots, world pickups with object pool support (You can either reduce the number of slots or add more) - mouse-following tooltip. Comes with 14 ready-to-use abilities. Custom editors keep your workflow clean by hiding unnecessary fields. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets
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Jun 3
Top Down Rogue-like Engine - Formation Weapons let you design attack patterns visually 👀 Asset Store 👇 assetstore.unity.com/package… Create and adjust firing formations directly in the editor, without writing custom logic. Quickly iterate on patterns and fine-tune gameplay feel in real time. #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDesign #GameDevTools
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DevLog: New "Sprite" tool in the suite. Drop in image atlas and it auto-splits into sprites. Click to name. Merge split islands, then export clean PNG crops. #gamedev #indiedev #pixelart #spritesheet #gamedevtools #indiegame #zig
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May 29
Testing a star formation pattern in the Top Down Rogue-like Engine ⭐ Fully configurable setup: • Projectile count • Spacing • Rotation speed Easily tweak values to create different visual and gameplay effects in seconds. Asset Store 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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May 28
Formation Weapons in the Top Down Rogue-like Engine ⚡ Circle, line, spiral, star - just pick a pattern and tweak the values to fit your gameplay. Quickly create and iterate on different firing formations without extra setup. Asset Store 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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May 27
Here are a few Bullet Hell examples from the Top Down Rogue-like Engine ⚡ All of them are built using the modular weapon system - making them easy to adjust, reuse, and combine into different patterns. Just tweak the Scriptable Objects and instantly iterate on gameplay feel. Learn more about the engine 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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May 26
Bullet Hell pattern example from the Top Down Rogue-like Engine ⚡ Just configure the pattern using a Scriptable Object - and it works instantly in-game. No extra setup, just adjust parameters and iterate quickly. Learn more about the engine 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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May 25
Testing one of the Bullet Hell patterns in the Top Down Rogue-like Engine ⚡ A quick look at how complex firing patterns behave in real-time gameplay. Learn more about the engine 👇 assetstore.unity.com/package… #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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May 24
Top Down Rogue-like Engine ⚙️ A Scriptable Object system that defines how shots are created in different shapes, allowing you to design firing patterns visually. With built-in Editor tools, you can immediately preview the final result and fine-tune it in real time. A flexible way to build and iterate on weapon patterns quickly. Asset Store 👇 assetstore.unity.com/package… #Unity #GameDev #IndieDev #Roguelike #Unity3D #GameDevTools
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May 23
In the Top Down Rogue-like Engine, weapons are built using multiple Scriptable Objects, each handling a specific system. Here’s another one - the Multi-Bullet (Shotgun) system ⚡ It allows you to create shotgun-style weapons with full control over: • Number of bullets per shot • Bullet configuration • Randomized speed ranges for natural spread • Fully data-driven setup via Scriptable Objects A flexible way to build more dynamic and satisfying weapon behavior. Asset Store 👇 assetstore.unity.com/package… #Unity #GameDev #IndieDev #Roguelike #Unity3D #GameDevTools
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May 22
Top Down Rogue-like Engine - Character Add Editor Another tool designed to remove repetitive setup when creating new game content 🙂 Asset Store 👇 assetstore.unity.com/package… 👤 Editor Tool: Fast Character Creator Quickly create characters and AI directly in Unity: • Create a new character from an existing prefab • Automatically generates an Animator Controller • Supports animation overrides (Idle, Run, Attack, etc.) • Reads existing animations and builds a dynamic override list • Easily adapt characters for AI systems • Reduces conflicts with original animator setups This tool lets you add new enemies or player characters without manually rebuilding animator structures or prefab hierarchies. #Unity #Unity3D #GameDev #IndieDev #Roguelike #GameDevTools
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