>throws infinite money at devs for “exclusives”
>devs get lazy and produce slop because the paycheck still comes even after a flop
Buddy. You’re one of the reasons games have become dogshit.
At the State of Unreal today, Tim says AAA is failing, spending 100's of millions and getting only 10's in return.
He gives his theories:
- Games are social now. "creating a massive advantage for big games and big ecosystems, um, because game with a lot of players is much more likely to contain a lot of your friends. "
- Game economy shifting to in-game purchases. "whether you're a fan of this or not, the arithmetic of it is undeniable. "
His whole argument is that platforms like Roblox and Fornite are the future: Huge locked in gamer demographics, playing content within these games and buying things in these games.
But he contrasts Epic's strategy vs Roblox. Instead of one gatekeeper, Epic wants to "change the way we build things. We're going to need to build better games, we're gonna need to build them more efficiently, and we're gonna need to design up front and build for connected games, where all of our player bases are connected socially and our economies are connected, so that players, instead of seeing these as isolated products, see them as part of, you know, a, a global ecosystem that all game developers participate in together. "
To this end, Epic has open sourced Meta-Humans and Lore, their new revision control system. It's clear he want to create a network of games, all linked together, sharing content via Epic tools and technologies (but allowing for other engines).