Technical Artist - Game Dev & UI Designer, cofounder of @slimeteamdev

Joined May 2013
53 Photos and videos
Pinned Tweet
11 Jan 2024
so, finally i can share mi portfolio! :) #PortfolioDay artstation.com/rothbilly
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Jun 12
raylib is seriously fun 🎉
Jun 11
raylib is seriously fun to work with i'm building a Mario style 2D platformer and this is my progress after 2 days sprite loading, parallax background, camera system, player movement
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Show me your megastructures
Show me your megastructures
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Vertex Painting in #GodotEngine
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Graphics Programming weekly - Issue 440 - May 10th, 2026 jendrikillner.com/post/graph…
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old sketches
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Daily sketch 498 - Practice sketch #sketch #digitalart
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Most of my sketches begin as little thumbnails—and most of your sketches should begin the same way
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sketch final
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May 13
Simple things that make your shaders look cheap, and how to fix them: Starting with colors
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this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
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take me here
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🍻Taverns
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Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Working on the dynamic water system for my cozy building game Island Architect! Think about where water should come from. Should it rain every now and then or should you directly place water sources? More thoughts in 🧵
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Quick breakdown of my process for creating tileable sculpted materials in ZBrush workflow 👇 Clean tiling, strong surface detail, and game-ready results. Full breakdown: artstation.com/artwork/YG3P5… Open to work (freelance / full-time) 🚀
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got too lazy to finish it #pixelart
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Zion National park Utah.
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