Founder of @HLGteam, artist, game designer. Author of INMOST bit.ly/INMOST_Steam

Joined December 2010
231 Photos and videos
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Some pseudo volumetric screenspace fog #unity3d #shadergraph #vfx #gamedev
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Oh, such sweet pain. Let me touch it while you listen to my ssstories... #INMOST
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Apr 23
Houses #pixelart
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Award-winning puzzle-platformer INMOST is now available on Google Play Pass! @GooglePlay #PlayPass 🕷️
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페이(fey)의 새 픽셀아트 스프라이트로 새 Spine 애니메이션을 만들고 있다요. 눈도 깜빡이고 머리카락도 찰랑거리는것을 봐 달라는거애오! 살아있다요!! #gamedev #pixelart
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Pomni fits perfectly on my shelf
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17 Dec 2025
continuing to build genius loci, a series of small interactive point & click worlds created entirely with ai (from code to visuals) and working directly in your browser below is a real-time recording, location: home
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What I really want from DLSS5:
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Pipeline I've been experimenting with for building out structured worlds: → Blender to block out the environment with simple shapes → Chisel (World Labs) to generate detailed worlds while preserving the layout → Cursor Three.js to add a character controller and physics
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Friendly reminder: you can make games however the fuck you want, without listening to people telling you how to do it "right"
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I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds! Follow me for more updates and relaxing beach dioramas! Wishlist Sandcastle ➡️ s.team/a/3216520
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Made myself a little ginger fan club (NPC controller test) #unity3d #animation #gamedev
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The frozen forest #pixelart #ドット絵
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波と崩れる砂の城がリアルすぎる 波に負けない砂の城を作る 海のチルゲー『Sandcastle』発表 store.steampowered.com/app/3…
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First time using TSL WebGPU in @threejs playing around with render targets and the bloom node! Live demo: blog.cullenwebber.com/ #webgpu #threejs #tsl
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シェーダーRayCast(とGNによるマテリアル切り替えの補助)でポリゴンの裏面までの距離情報を得て利用するなんちゃってボリューム。 ポリゴンの裏面が背景を遮ってしまうので、背景を透かす半透明ができないのが惜しいのだよ。 デプスにだけ描き込みをする、というトリック用シェーダーさえあれば…
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🥂 INMOST 70% OFF during Lunar New Year!
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wandering night #pixelart #ドット絵
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