Ok, fine, let's see:
More people are searching daily for "counter strike" than "play games online", the search volume for web games is tiny and you aren't even close to disrupting miniclip, poki, king
There are dozens of platforms over decades old, some of them are heavily curated while others have game portfolios of hundreds of thousands of games
If you go to the ones with visible metrics, you'll see games which are about 5-10 years old reach 100k ratings on the very large platforms
Now let's see, going on your app, all games are indeed fast slop but somehow every game has thousands of comments and likes?
If you actually open the replies it's full of arabic slop and mainly other creators spamming every other game to play theirs instead.
So, why? Is it maybe that your daily organic traffic is, in fact, tiny and you are trying to keep the platform alive by running ads and dangling carrots over creators heads?
You set the bar for payouts to 100k plays in 30 days
So you're running probably a retarded amount of ads on meta to attract people to play the slop games
Let's assume you get some amazing CPC on your campaigns of $0.05 of which every second user becomes a "significant play". That means the cost to monetize one creator artificially is at least $5-20 k, which you'll absolutely try to avoid and spread over multiple creators instead so you don't have to pay additional payouts on top of ads
You can run massive UGC campaigns, SEO, whatever you want, but your CAC is ass, your CLTV is probably ass and you have to pump thousands into creators WITHOUT paying them just to onboard new creators all day
These are just 5 minute estimates but your platform is toast and
@sequoia probably knows or whoever in their team approved this coal was doing you a favor
Oh and your X launch video was botted and paid to go viral, your platform got zero signal on the largest vibe coding gametech space, X
You can't buy your way in to this, we are not that dumb