Technical Designer @ Riot Games - Prev @WG_SYD @Behaviour , Burger Lover, Mech Fanatic.

Joined December 2016
2,013 Photos and videos
Baldur's Gate 3, Honour Mode marked off the list ☠️🎲
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Charlie Bennett retweeted
Great worlds need great tools behind the scenes. We’re hiring a Senior Technical Artist (Tools & Pipeline) in Sydney. 👊 riotgames.com/en/work-with-u…
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Ranked Modes, Agent Balance, and more // Dev Updates
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Get your duo ready... Skirmish: Ascension is coming in Patch 12.08
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Howdy all, was lucky enough to be the Designer on Knockout along with a great team of folks. Let us know how you're finding it, hopefully we're seeing some intense clutches and comebacks!
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Charlie Bennett retweeted
New role posting 🚨... and this time it's in Sydney for an Engineering Manager, Automation & Build Systems We’re looking for an experienced engineering leader to scale high-quality workflows across automation, build systems, and developer productivity for the League MMO. If you or someone you know is interested, please apply! riotgames.com/en/work-with-u…
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New game mode loading...
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Tech Artists, do you deeply understand PCG systems, Houdini, and emergent tech for large environment generation? Help us bring the world of Runeterra to life! Sr. Environment TA - tinyurl.com/SrEATA Principal Environment TA - tinyurl.com/PrEATA
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We are seeking a Senior Technical Animator to join our MMO team. If you are an expert in Unreal and Hierarchical State Machines and passionate about breathing life into diverse NPCs, player characters, and creatures, we want to hear from you! Apply here: riotgames.com/en/work-with-u…
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Do I. A. Sleep at a reasonable hour. B. Stay up to 1am to watch Pokemon Presents at the cost of my sleep.
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Explore the latest updates to the Game Animation Sample Project in UE 5.7—now available on Fab, featuring: 🎥 400 new animations 🚶‍♂️ New Movement Modes 🧠 Smart Objects & NPC setups ⛷ Slide mechanic 🦿Foot Placement Control Rig. Get more familiar with the sample project: youtu.be/kmXaVIANa-c
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I have written a C setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.
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Path A - Learn Anim Tools to properly setup IK Rigs. Path B - Think you're smart and spend the day cursing not going back to Path A but finally crawl your way to functional.
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Getting lost in the debug 🌲🌴
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Charlie Bennett retweeted
For those affected by the news over the weekend, and those affected by the ongoing state of the industry as well, we are looking for driven, passionate, and great folks to help deliver the League MMO to players. Fabrice is undeniably incredible leader to work with.
This weekend was another reminder of how hard building MMOs truly is. They demand grit, resilience, long-term vision, deep player insight, and mastery of complex systems at scale. If that’s exactly what excites you, if you’re a master of your craft and love the League universe, join us in creating something special: riotgames.com/en/work-with-u…
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Been jamming on some Level Design , learning to make worlds feel a bit larger and more explorable. Being systems/tech focused I often make levels too small/dense, which leads to seeing it all in 5 minutes, which is great for developer flows but ain't it for players.
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Made some base terrain chunks, painting broad strokes then zooming in to dial in the smaller Points of Interest.
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Charlie Bennett retweeted
I found the checkbox to unlock happiness. It doesn't automatically solve all bugs for you, but it makes debugging multiplayer easier for Rider & Unreal Engine. Please tell me I wasn’t the only one living without this.
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Charlie Bennett retweeted
Do you need 130 animations that are really easy to use and retarget in Godot, Unity and Unreal? The Universal Animation Library 2 is out right now! quaternius.com/packs/univers… #gamedev
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