Joined July 2023
519 Photos and videos
ComputerChip retweeted
New big Byte Crashers update is out! - updated to hytale 0.5.x - 2 new minigames - lots of improvements & fixes curseforge.com/hytale/mods/b…
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🐸🐸🐸 FROG SQWAD IS OUT NOW!!! 🐸🐸🐸 Play it on Steam and Xbox Game Pass! • 1-8 players • co-op multiplayer • proximity chat • casual / normal / nightmare mode • physics-based fun • hats • daily run LET'S GOOOOOOO!!!
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ComputerChip retweeted
#RecklessBen just posted that he can't release episode 3 because a mystery company served him via email. He says if he posts it, he faces jail time, a $300,000 lawsuit, and losing the GoFundMe money meant for Brian to this company. This is not right! The court allegedly made this ruling without even hearing his side after the company accused him of making threats. Why should a corporation get to seize GoFundMe money that was donated by the American people? They just get to take over money that even more so doesn't belong to them, corruption all over.
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ComputerChip retweeted
🎶Life is a Highway i Wanna Ride it ALL NiGHT LONG🎶
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Ninjago Dragons Rising season 4. Lloyd finds out that Ras' master has been helping them all along. Mr Frohicky was behind it all
jonesy noooooooooooo 😮 #FortniteShattered
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As it heads into beta, Jamango is radically levelling up in terms of what developers are able to achieve with the platform. CHAMPION Nexus, as it moves to full release, is one of those games. In less than a few hours, I've been able to implement the new animation system into....
6 months ago we started rebuilding our avatar system from scratch... and they're finally here 🎉
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...the game's existing codebase, using a few APIs for the new animation system. The system itself is very much set up for freedom at its core. Other community builders want to see custom animations and characters, and everything is set up for it in this way.
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Imagine the freedom that Hytale gives you, with all the tools built in, and it's in the browser. If done well, Jamango is positioning itself to become a huge player in the web gaming market.
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So it is a launcher. That's cool! But people might just use this to download RL and Fortnite exclusively 😭
NEW "EVO" (METAVERSE UI) FILES HAVE BEEN ADDED - You will be able to download other universes (games) - You can load & travel to universes, all in the same app - It's still expected in v43.00 (S5? C8?) - Mentions functionality to carry your locker to other universes?
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ComputerChip retweeted
You can now play All Out in your browser, plz try it
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ComputerChip retweeted
We shipped the new Jamango avatars today and honestly I’ve been smiling at Discord for the last hour. People are already making characters they care about, taking group photos, and finding cursed emote combinations. You can make your own avatar right now on jamango.io/ This update has been months in the making. We rebuilt our avatars from the ground up: how they look, how they animate, how creators use them in games, and how player identity works across Jamango. We did this now because avatars are a core part of what makes Jamango feel like Jamango. As our engine, lighting, props and worlds improved, our old characters started to feel out of step with the platform. They were also too complex under the hood: a 52-bone rig, harder to animate, harder to scale, not performant enough for the web, and not flexible enough for creators making custom NPCs, enemies, bosses, shopkeepers, or social games. So we made the call to start again. New rigs. New animation system. New avatar editor. Facial texture animations. Performant batched meshes. Hundreds of free creator assets. A cleaner pipeline underneath. Our first avatar store and J! Tokens. Overall, I'm absolutely buzzing with the result. To me, these avatars mark a new era of Jamango. They finally capture the expression, identity, style, and vibe of what we’re building. Jamango is now in a really good place. The engine has come a long way, the tools are stronger, the avatars finally feel like they belong in the worlds, and we’ve seen real signs that fun games can spread. Over the coming months, our focus is to use these new systems to make genuinely fun games, seed the ecosystem with great content and ideas, and push Jamango out to a much bigger audience. LFG. 🚀 #threejs #webgame #indiedev
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ComputerChip retweeted
Kweeblast is officially live 🔥🍿 Our new shooter minigame is a fast-paced arcade-style shooter, with food weapons that will leave you hungry for more. Play on Hytown. Check us out on the @Hytale server discovery page! #Hytale
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YEEEESSSSSSSSSS
Hytale's Tech Director @slikey has confirmed what's coming in the Update 6 cycle! 👀 Expect updates regarding: 🔸 Browsable & downloadable adventure maps 🔸 In-game minigames
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Can't wait to try this out!
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ICYMI: Hytale’s Update 5 is out! We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met. Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect. Here’s a compilation from our Level Designers demonstrating what's possible with this tool. Not a single line of code was written to do this. 100% UI based scripting! 🤯
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ComputerChip retweeted
May 26
📢 Hytale’s Update 5 is now LIVE! 📢 Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration! ▶️ Read it here: hytale.com/news/2026/5/updat… FEATURES & HEADLINE UPDATES - Trigger Volume Tool - Controller Support - Social Sidebar & Discord Integration - Server Discovery - 1 hour of new music - 9 New Emotes Updated Emote Wheel - Prefab 3D Previewer - Simplified Chinese is now in-game - Launcher now supports older versions of the game Thank you for all your continued support and feedback! 💚 #Hytale
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This week: Hytale Update 5 Next week: Jamango! Update Big things are coming, peeps
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A - WE NEED THIN CLIENT B - Make sure they don't interfere with one another C - Don't call the entire platform Fortnite
🚨 Unreal Engine 6 looks like the start of Epic’s next major ecosystem shift. Rocket League is officially moving to UE6, and Epic’s announcement showed more than just Rocket League. The graphic included Fortnite, Disney, LEGO Fortnite, UEFN experiences, and Rocket League together inside one larger ecosystem. That is the real story. UE6 is starting to look like the foundation for Epic connecting its biggest games, IP, and creator-made experiences.
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It needs to be almost like a virtual/fantasy console in order to succeed tbh, as well as being lightweight enough to suffice being installed on people's devices.
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