We shipped the new Jamango avatars today and honestly I’ve been smiling at Discord for the last hour.
People are already making characters they care about, taking group photos, and finding cursed emote combinations.
You can make your own avatar right now on
jamango.io/
This update has been months in the making. We rebuilt our avatars from the ground up: how they look, how they animate, how creators use them in games, and how player identity works across Jamango.
We did this now because avatars are a core part of what makes Jamango feel like Jamango.
As our engine, lighting, props and worlds improved, our old characters started to feel out of step with the platform.
They were also too complex under the hood: a 52-bone rig, harder to animate, harder to scale, not performant enough for the web, and not flexible enough for creators making custom NPCs, enemies, bosses, shopkeepers, or social games.
So we made the call to start again.
New rigs.
New animation system.
New avatar editor.
Facial texture animations.
Performant batched meshes.
Hundreds of free creator assets.
A cleaner pipeline underneath.
Our first avatar store and J! Tokens.
Overall, I'm absolutely buzzing with the result. To me, these avatars mark a new era of Jamango. They finally capture the expression, identity, style, and vibe of what we’re building.
Jamango is now in a really good place. The engine has come a long way, the tools are stronger, the avatars finally feel like they belong in the worlds, and we’ve seen real signs that fun games can spread.
Over the coming months, our focus is to use these new systems to make genuinely fun games, seed the ecosystem with great content and ideas, and push Jamango out to a much bigger audience.
LFG. 🚀
#threejs #webgame #indiedev