Hobbyist Game Dev

Joined February 2021
281 Photos and videos
Chaff Games retweeted
#GodotEngine 4.7 has at last arrived at the Release Candidate stage! HDR output support, the Godot Asset Store, drawable textures, and more await in a production-ready environment 🚀 Help us get it over the finish line with one final round of testing: godotengine.org/article/rele…
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It’s still a criminal organisation no matter which way you cut it.
Started multi-streaming on @kick on April 1st this year. Was expecting it to be a shitshow due to their track record over the last few years. They've made significant changes and it's been a great experience so far. Not really what I expected at all so I wanted to give this write up. My three major issues with the platform were gambling connections and content, copyrighted material being incentivized, and shitty behavior going unchecked. Gambling: Kick now gives viewers the option to block all gambling channels on the platform in settings and also reduced partner pay from the Kick Partner Program down to zero when streaming gambling. Before this I would have said that Kick is a front for pushing gambling content. With these changes Just Chatting and GTA RP are now the top categories and I think the platform is headed in the right direction. Copyrighted Material: Previously Kick had a category called "TV Shows and Movies" which obviously incentivized people to stream copyrighted content. I was really vocal about how stupid this was as their distribution network is Amazon IVS. They changed the category to "Other Watch Party" which was the same problem under a different name. Now they've deleted the category entirely and started banning people for streaming copyrighted content. There are still people doing this but they actually ban them when the channels get reported even if it's a big streamer. Complete 180 from what was going on before. Moderation: When I first made my account on Kick back when it came out in 2022 it was the wild west of bullshit. Tons of streams openly breaking the law (Shoutout to the guy streaming Breaking Bad with the steps to make Meth in his profile) or just being shitheads for views. On top of this bots ran rampant hitting your channel constantly and filling every chat on the website with ads and messed up messages. Shitty behavior still exists on every platform but it seems they've been cracking down on it now. Searching through site I've found a lot of rad broadcasters and after their recent anti-botting updates my channel went from an auto-mod nightmare to just the community dorking around. It's actually -nice- on there now which was not on my 2026 bingo card. With those issues out of the way I wanted to know more about the Kick Partner Program and what features are available to streamers and sponsors. Analytics: Right now the analytics page on Kick is extremely bare bones but this is changing super rapidly. They just shipped a media-kit tool that displays all of the metrics that sponsors actually look for. ACCV, Peak CCV, Unique Viewers, Hours Watched, Chat Rate, Sub Count, Sub Gain, Stream Frequency, and Primary Age Group of your viewers. They break this down in chunks of 30, 60, and 90 days which is the standard. My hope is that they open this data up on the API to get sponsors excited about the creators there and give streamers more granular data in the planned Analytics page. I'm a stats dork so this is the most exciting feature for me. Kick Partner Program: This pays out significantly more than any other platform and I don't think it's sustainable for them long term and I will explain why below. I ran a test between Kick and Twitch in May to see the difference. Kick reduces KPP payments by 50% when you multi-stream to incentivize but not require exclusive streams. On Twitch you get revenue passively from ads and Twitch Turbo viewers and multi-streaming doesn't reduce this. Descriptions of the testing setup below and numbers after that. On Twitch I was streaming Diablo 4 which is a mature videogame and reduces ad revenue by anywhere from ~30-50%. I was running 4 minutes of ads per hour during this and ran a 12 hour stream hitting USA, Europe, and Australia across the broadcast. These are many different ad regions but this is my normal broadcasting slot. On Kick I was streaming Diablo 4 as an exclusive Kick only stream the next day after the Twitch stream. There are no ads on Kick and it is paid out entirely from the KPP based on your viewership. As this was an exclusive stream it did not carry the 50% cut a mutli-stream would have. Twitch = $0.0119 /viewer /hr Kick = $0.2371 /viewer /hr The KPP paid 19.92x the amount made from ads and Turbo on Twitch per viewer. I then did the same thing with our ferret rescue. On Twitch the ferrets run 8 minutes of ads per hour in the Animals, Aquariums, and Zoos category. This is a highly ad-friendly category and makes a ton more from ads than my primary stream as a result. The ferret stream also still runs ads for subscribers as our rescue is primarily funded by ads. Twitch = $0.072 /viewer /hr Kick = $0.123 /viewer /hr Even with all of that the Kick side of the multi-stream cleared Twitch by 70.83% revenue. It also shows that the KPP is legitimately ~50% when you multi-stream so no shenanigans are taking place. This can't be sustainable unless Kick makes significant amounts of money through partnerships and their upcoming ad programs. For now this is the best pay in the industry but I feel that it likely won't be this way forever. I started doing exclusive Kick streams every Thursday as a result of this and we're using the money to get medical equipment for our ferret rescue. So far it's bought a Veterinary Ultrasound machine which will expand our diagnostic capabilities a ton. Companies paying for animal welfare is a win in my book. Overall: Kick is going in the right direction but still has a lot of catching up to do in terms of tooling and features. Looking forward to seeing where they are by the end of the year based on how fast they are moving. It's nice to see real competition in this space when there really hasn't been for so long.
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Chaff Games retweeted
New YT vid exploring how to design expressive movement in a platformer! The idea is that deep movement comes from giving the player the freedom to be creative in how they move about an open space. youtube.com/watch?v=-QOEPdDS… #gamedev #devlog #gamedesign #godot
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It's Community Game Night, Send Me Your Games. I will Play Them twitch.tv/chaff_games
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Chaff Games retweeted
One more for the road! 🚙 #GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future godotengine.org/article/dev-…
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Community Game Night Tonight 7pm AEST. Send me your games, I will play them on stream. Discord link in bio.
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Chaff Games retweeted
Check out the Usagi game engine. It's a new stupidly easy to learn Lua powered 2D game engine, that's free and open source, for Windows, Mac and Linux. gamefromscratch.com/usagi-2d… #gamedev #indiedev
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Nightmare blunt rotation
Look who’s come to visit me on my birthday, bearing gifts! I really appreciate the gesture.
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Translation: everything I disagree with is virtue signalling.
If your game has a label that says “No AI was used”, I won’t buy your game. We don’t need that virtue signaling that AI is somehow bad.
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Chaff Games retweeted
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine godotengine.org/article/intr…
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Chaff Games retweeted
I added an RPG Mode to my Tactics game: Combat now uses D20 rolls! #RPG #TurnBased #pixelart
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After 6 incredibly long years, my Paper Mario meets Hollow Knight Metroidvania called Dewdrop Dynasty is finally coming out on July 21st, 2026. If that sounds like your cup of tea, please give it a wishlist or a share. (Wishlist link in the comments) #pixelart #gamedev #indiegame #metroidvania #ドット絵 #gametrailer
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Chaff Games retweeted
Finally nearing release for my Roguelite Deck-Building Horde-Mode Into The Breach-inspired game! #indiedev #indiegames
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Why are game devs salty over Mixtape? If the people who buy it, like it, then who cares.
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Chaff Games retweeted
And for any of you looking to buy this course, know that the 3D assets advertised as a "course perk" and a "gift" from the course author are actually free, publicly available and licensed under Creative Commons Attribution 4.0 (and CC0 for Kay's assets). You can download the free and open source demo environment used as a base to build this course right now from github.com/gdquest-demos/god… It includes the environment, enemies, props, collectibles, animations, and a third person character controller. You can also download the character model Gobot from: github.com/gdquest-demos/god… Support creators who contributed these assets and open source demos to the gamedev community, like @KayLousberg and us at GDQuest!
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Chaff Games retweeted
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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Chaff Games retweeted
Can we get the new Star Fox?? No, we have Star Fox at home Star Fox at home:
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Inventory can be a tricky thing to implement in most games. how can I easily make 100s of items without having to create a lot of different scripts to account for the variation. I explored a few options but here's what I found. youtu.be/sULujf34jko
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