Joined April 2018
Photos and videos
Pinned Tweet
Design for intent, not just roles. In Restovision (my latest designed app): - Owners need control. - Diners want speed & fun. Same system → two experiences.
14
887
After some time building under Cluxio, I’ve decided to move forward with a new direction. Cluxio is now evolving into Cazi Studio. It feels more personal, more focused, and much closer to the kind of design work I want to create next. Excited for this new chapter. #CaziStudio #ProductDesign #UXDesign #UIDesign #GameUIDesign #DigitalProducts #DesignStudio
1
2
77
Anyone using Penpot in their actual workflow pipeline? Curious about how things work in real life including mcp, sharing to the client etc.
43
Quitting any visual web creation platform like Framer / Webflow or Wordpress was the biggest liberator for me. My website creator toolbox now as a designer is VSCode with Codex. Try this, trust me, you cannot get back to those previous tools once you get accustomised to this way of creating websites.
1
146
A few months ago, I ditched the last Adobe software from my computer, and by that I mean Adobe After Effects. Here is a dice rolling animation for my latest project (a backgammon game that has Glass UI as a base), made in Cavalry.
1
1
191
Claudiu Rentea retweeted
There's more styles to try
Did you know that you can upload custom images as the folder icons in MacOS?
3
8
247
30,446
This is how I always present my logos to my clients: I explain my ideas clearly and take ownership of the design.
1
2
88
Branding before or after the website / product is done? I always start with branding phase in every project, where I create the logo, colors, typography before even start to work on the website / app.
After many iterations, I think I have a winner logo for this new project I'm working on. I will spend a few more days on the branding phase before I will start to design and implement the website.
1
1
3
92
Branding before or after the website / product is done? I always start with branding phase every project, where I create the logo, colors, typography before to even start to work on the website.
After many iterations, I think I have a winner logo for this new project I'm working on. I will spend a few more days on the branding phase before I will start to design and implement the website.
1
2
76
After many iterations, I think I have a winner logo for this new project I'm working on. I will spend a few more days on the branding phase before I will start to design and implement the website.
1
276
Do you prefer glass or flat design?
Glass UI looks nice, but it can make things less clear. Contrast gets weaker, hierarchy feels flat, and too many elements look the same. Pretty is easy. Clear is the real work.
2
3
185
Do you prefer glass or flat design?
Glass UI looks nice, but it can make things less clear. Contrast gets weaker, hierarchy feels flat, and too many elements look the same. Pretty is easy. Clear is the real work.
6
68
Glass UI looks nice, but it can make things less clear. Contrast gets weaker, hierarchy feels flat, and too many elements look the same. Pretty is easy. Clear is the real work.
1
294
Wondering how to keep good contrast in a glass UI without losing the modern look? A few things help a lot: 1. Always check color contrast. 2. Keep light direction consistent on all panels, cards, and buttons. 3. Use shadows on important elements. 4. When a popup opens, use overlay blur, not only shadow. 5. Keep animations short and smooth. Avoid linear motion. Glass UI can look cool. But clarity must come first. That is true for apps and games too.
1
2
119
One of the hardest parts in this game project was this: To make it feel minimal and glassy without making it look like a finance app. A game still needs warmth, tension, and a bit of fun. If you clean too much, you remove the soul too. That balance is harder than it looks.
1
1
1,927
How do your design files look when you're almost done with a project?
Almost finished this game UI project. This is what a Figma board looks like near the end. A bit messy, full of iterations, but that is usually a good sign. A lot of testing, changes, and small decisions behind every final screen.
3
3,438
How do your design files look when you're almost done with a project?
Almost finished this game UI project. This is what a Figma board looks like near the end. A bit messy, full of iterations, but that is usually a good sign. A lot of testing, changes, and small decisions behind every final screen.
2
1
72
How do your design files look when you're almost done with a project?
Almost finished this game UI project. This is what a Figma board looks like near the end. A bit messy, full of iterations, but that is usually a good sign. A lot of testing, changes, and small decisions behind every final screen.
41
How do your design files look when you're almost done with a project?
Almost finished this game UI project. This is what a Figma board looks like near the end. A bit messy, full of iterations, but that is usually a good sign. A lot of testing, changes, and small decisions behind every final screen.
1
4
53