Finished Mina the Hollower with 100% items collected.
A great game. Personally I'd rate it 8-8.5/10.
Best way I can describe it is it's Castlevania x Link to the Past merged together as a gameboy game.
A very open game where you're free to explore and go through the game as you like. The exploration and platforming is surprisingly open ended.
There's a ton of upgrades and trinkets/equipment which can absolutely break certain challenges and help kill enemies.
Very much a game where if you're struggling in an area, go exploring somewhere else and you might find an item to help out significantly, on top of general health or stat boosts from leveling up.
It was an incredibly polished experience to go through, and you can tell a lot of effort went into every aspect of the game.
The reason why I don't give it a 9/10 or above, is because while the game is incredibly well made there were a lot of niggling design decisions which brought the experience down.
Such as: some trinkets were OP, others were practically useless, Mina's raw/base gameplay is incredibly clunky without certain trinkets or power ups, the whole Dark Souls thing of losing sparks or bones on death really didn't need to be in a game about exploration, the difficulty is all over the place in terms of balancing etc.
I could go on, but basically it's a bunch of minor issues that pile up for me personally. Though others may not have these issues.
But again, the game was great very much enjoyed it and do recommend fans of this type of game keep an eye on it.