Every. Single. Drop. ππ§οΈ
Pushing our VFX engine to the limit: 100% GPU-driven, zero CPU overhead. No pre-baked textures, just pure procedural chaos.β¨
Each raindrop spawns a smooth Hermite-interpolated trail in real-time via GPU events, then shatters into 8β10 unique splash particles on impact. Thousands of collisions running entirely on the GPU. β‘οΈ
#webGPU#gamedev