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Miss Khan retweeted
I gave Fable 5 one job: write custom WebGPU kernels for Gemma 4 inference. It climbed to 84 tok/s, then hit a wall, insisting further optimization was impossible. Hours later, Anthropic rolled back invisible LLM development safeguards, and it hit 255 tok/s. The next day, access to Fable 5 was suspended globally.
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Scaled my web physics engine to 30M shaded particles at 60 FPS (40M at 30 FPS). Compute shaders handle the entire state to eliminate CPU bottlenecks. What is your preferred method for handling parallel work in the browser? #WebGPU #ThreeJS
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Jamahl Alejandro retweeted
finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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 Ivan Logvinenko🇺🇦🕊🔱 retweeted
WebGPU rigid bodies in 2D, noodled out with Claude. It's pretty nice to get to this point so quickly and easily and without the math fatigue.
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Trần Đình Huy retweeted
Week 6 of showing what you can do with react-native-effects & WebGPU: Every UI you've ever built just sits there. What if it could fall apart on command? 🫰 Follow for a new one every week, code down below 👇
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Bigodin Canalha retweeted
I got WebGPU support working so now my dumb little social MMO game runs fully in the browser (and on Newgrounds hopefully)
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working on a real-time dense forest environment with #threejs, key details: • Highly optimized vegetation system with 3 (LOD) • Procedural grass placement using Perlin Noise • Fake volumetric lighting for atmospheric sun rays • Fog-based depth enhancement #WebGl #WebGpu
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Replying to @kirlecode
Honestly, the whole was created with Claude Opus. The GUI and WebGPU render with all the ui inputs and solutions are exactly the same. I know, when I ask for some base I get the exact same results and colors as well. fly cam, layer is the same as the pen input.
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My GPU-driven 2D WebGPU renderer is now public. • Single .c file integration • Tested on Win32 and macOS • Not the official release yet, but ready to experiment with More features coming. The heat waves have not been helping productivity. Link in the replies.
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While the main goal is just being fun, it teaches something real! To get a tiny model to guess a word from one sentence, you have to be properly precise about meaning, learning how the model thinks. No cloud - Tiny Aya by @Cohere_Labs runs in your browser (ONNX WebGPU).
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DukeUnreal - El el Israel. Num 1# retweeted
Sunday afternoon @threejs webGPU testing. This Tamagotchi-esque pet is ready to melt your 3dfx Voodoo GPU! #gamedev any #templeOS fans around here? (I believe mine is the second most realistic elephant programmed ever😅)
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