✨Real time VFX using skeletal mesh sampling in our custom #webGPU engine mouse interaction🌈
Michelle dances, the skinned mesh updates, and thousands of particles follow the character in real time🦴
Every frame drives reactive GPU VFX directly from the animation.
#gamedev#vfx#3d
Every. Single. Drop. 💖🌧️
Pushing our VFX engine to the limit: 100% GPU-driven, zero CPU overhead. No pre-baked textures, just pure procedural chaos.✨
Each raindrop spawns a smooth Hermite-interpolated trail in real-time via GPU events, then shatters into 8–10 unique splash particles on impact. Thousands of collisions running entirely on the GPU. ⚡️
#webGPU#gamedev
You know what’s even cooler than instanced skinning?
Full Meshlet Skinning with #WebGPU in the browser. 🦴
10,000 characters.
300M triangles.
Per-cluster culling.
Zero CPU bottleneck.
@Cora_Mat and I have spent the last few years building a custom GPU-driven engine for the web. More to come soon!🤫
something that has helped me build things people actually like is building things for myself.
many "builders" and "founders" are always trying to build for other people. try solving your own problems instead.
Built a particle simulation in #WebGPU inspired by the amazing work of @hector_arellano for @active_theory. Insanely fun to bring this to life with compute shaders ✨💗
This is how a team of researchers taught a goldfish to pilot a tiny land vehicle. In their paper, the group describes the vehicle, how the fish were taught to use it and the navigational skills they displayed
[read more: buff.ly/3QNaq4H]
Not one to brag, but this is pretty momentous. By dropping this one tube to the ground, I’ve officially started setting aside samples that Mars Sample Return could bring back to Earth someday.
Learn more: go.nasa.gov/3WzZ5qF
ALT Photo from NASA’s Mars Perseverance rover shows a small, white sample tube lying on the sandy surface of Mars. About the size of a marker, the tube sits in the shadow of the rover that released it. Part of the rover’s left rear wheel is visible at top right, along with tracks it has made on the dusty ground.
Just Found out about this Shader Tool @nodetoynodetoy.co/
Works on your browser and is pretty easy to get started to use it if you are familiar with any popular Shader Editor like @AmplifyCreates or @UnrealEngine Material Editor.
Looks promising, I'll be toying.