Graphics programmer and WebGPU enthusiast 🎮💻 || Robotics engineer at @NASAJPL 🚀 MSc in mechatronics and robotics @polimi || Half human, half martian👽

Joined February 2011
174 Photos and videos
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Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮
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✨Real time VFX using skeletal mesh sampling in our custom #webGPU engine mouse interaction🌈 Michelle dances, the skinned mesh updates, and thousands of particles follow the character in real time🦴 Every frame drives reactive GPU VFX directly from the animation. #gamedev #vfx #3d
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Every. Single. Drop. 💖🌧️ Pushing our VFX engine to the limit: 100% GPU-driven, zero CPU overhead. No pre-baked textures, just pure procedural chaos.✨ Each raindrop spawns a smooth Hermite-interpolated trail in real-time via GPU events, then shatters into 8–10 unique splash particles on impact. Thousands of collisions running entirely on the GPU. ⚡️ #webGPU #gamedev
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Carolina Aiazzi retweeted
You know what’s even cooler than instanced skinning? Full Meshlet Skinning with #WebGPU in the browser. 🦴 10,000 characters. 300M triangles. Per-cluster culling. Zero CPU bottleneck. @Cora_Mat and I have spent the last few years building a custom GPU-driven engine for the web. More to come soon!🤫
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Am I the only one who is obsessed with holographic shaders on clothes?!🌈✨
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🌈Rainbow volumetric lights under Tokyo’s rain 💖 Made with custom #webGPU engine 🌸 #realtime
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Inspired by the amazing work of @magic_chromatic x.com/magic_chromatic/status… 💛💜

10 Jun 2025
Dreamy rain using the particle system (no shaders) in #unity3d 💫 #vfx #realtimevfx #gamedev
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Carolina Aiazzi retweeted
something that has helped me build things people actually like is building things for myself. many "builders" and "founders" are always trying to build for other people. try solving your own problems instead.
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It was a pleasure working on this shader with @asimov_co ✨🧡
28 Oct 2025
Tomorrow. extropic.ai
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Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮
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Built a particle simulation in #WebGPU inspired by the amazing work of @hector_arellano for @active_theory. Insanely fun to bring this to life with compute shaders ✨💗
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Carolina Aiazzi retweeted
From one runway to another - 2 days apart. Don’t let people convince you that you need to fit any given stereotype. Embrace your multitudes 👠➡️🛫
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Carolina Aiazzi retweeted
9 May 2023
Cloth tearing simulation made with Blender 3.6's new simulation nodes #b3d #geometrynodes
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Carolina Aiazzi retweeted
26 May 2023
This is how a team of researchers taught a goldfish to pilot a tiny land vehicle. In their paper, the group describes the vehicle, how the fish were taught to use it and the navigational skills they displayed [read more: buff.ly/3QNaq4H]
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Carolina Aiazzi retweeted
Not one to brag, but this is pretty momentous. By dropping this one tube to the ground, I’ve officially started setting aside samples that Mars Sample Return could bring back to Earth someday. Learn more: go.nasa.gov/3WzZ5qF
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Carolina Aiazzi retweeted
15 Dec 2022
We launched on @ProductHunt! 😻 Come upvote NodeToy 👉producthunt.com/posts/nodeto…

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Carolina Aiazzi retweeted
Just Found out about this Shader Tool @nodetoy nodetoy.co/ Works on your browser and is pretty easy to get started to use it if you are familiar with any popular Shader Editor like @AmplifyCreates or @UnrealEngine Material Editor. Looks promising, I'll be toying.
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Carolina Aiazzi retweeted
It's summer and I want an icecream! New experiment. Building an Icecream with Blender Geometry nodes. #b3d #blender3d #geometrynodes #icecream #magnum #chocolate #boolean #delicious #helado #summer #frigo #3dart #experiment #music #remix #motiongraphics #gnodes #generativeart
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