Last month was such a blast I participated in the rampage rally which I did with my friends I made everything and animated everything myself in the timeframe of the month spending around 360 hours I hope you enjoy #rampagerally#blender#b3d#halo
uv unwrapping nails separate from the hand and toes make a huge difference I was looking at some other models and saw them have the nails on their own island, the toes nails is separate while hands nails are on the hand uv to see the difference #blender#tips#b3d#tricks
I finally got to unwrapping the female base mesh I've been making, I also tried out some new uv unwrapping methods that made it even easier then usual. And I was really loving the pbr anime style😊#blender#anime#b3d#girl
Take a look at this — Poly Stamp looks super useful for speeding up asset placement. The fact that it stamps assets directly onto selected faces is such a smart idea. 🔥
Grab the deal here 👇
🔗 superhivemarket.com/products…#Blender#b3d#3DModeling#3DArt
Just over a month and we've finished our (@DIAlternation27) commission for @DevPebro . Had a lot of fun with this character and developed a lot of workflows from it. We will be re-opening commissions soon but wanted to share this awesome work first #comms#warudo#FF14#B3D
Blend Code IDE pt8 my open source blender coding ide, So now I can access all of blender.exe and its embeded python in 3 seconds with correct suggestions and even correct signatures which I wasn't sure was possible but holy heck #b3d#blueprints#coding#addons
Make a "muscle mannequin" for my muscle simulation project. I can adjust it to fit different humanoid characters. It can use more control but it's a nice proof a concept.
#b3d#rigging#musclesim