Joined June 2013
2,173 Photos and videos
Stuart Wade retweeted
A quick browser sculpt to a fully playable 3D character in record time. 🪲✨ #UE5 #madeWithUnbound
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Stuart Wade retweeted
Today I'm testing a fantasy helmet, or a sci-fi one?! Doesn't really matter, that's where the AI prompt comes in. I do these tests at the end of my working day, after implementing new features. Sloppy tests but they help me catch bugs and get a feel for how the tool evolves.
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Stuart Wade retweeted
Flesh out level design ideas faster than ever. šŸŒ³šŸ“ #madeWithUnbound
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Stuart Wade retweeted
damn, a mimic
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Stuart Wade retweeted
We're working on a proof of concept for integrating @unbound_io's new workflow into @UnrealEngine. Not our SDF engine yet. But first to see what it would do with the already existing modeling features of UE. Here is a quick first test.
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Stuart Wade retweeted
We've added separate controls for AI strength and shape adherence, giving you lots of control over model augmentation.
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Stuart Wade retweeted
Touched some grass, well, resin.
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Stuart Wade retweeted
Our AI experiment is a wrap! We want to extend a giant thank you to everyone who lent us their time and imagination this month. The results weren't just generated, they were inspired.
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Stuart Wade retweeted
We can't get enough of this Unbound Slop to #3Dprint workflow. Thanks to @3dapi_inc for printing up this awesome Kaiju toy!
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Stuart Wade retweeted
felt like trying a mecha design, ~2 minutes of messing with interactive clay primitives until this guy showed up!
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Underappreciated!
This is possibly the most insane UI I've ever worked on. Everything had to stay live and feel tactile. But then when you expand a node it needed to become a regular 2D UI, all while juggling relative positions to the 3D objects, like some sort of 2.5D space šŸ˜µā€šŸ’«šŸ¤Æ
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Stuart Wade retweeted
CHOOSE YOUR FIGHTER! Some alternate characters, we had a tough time deciding which to include! #vibeJam
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Stuart Wade retweeted
Unbound Slop for 2D game assets! We had a blast running our generative renderings through God Mode AI's sprite generator to create these idle animations. šŸ„ŠšŸ’„
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Stuart Wade retweeted
We're psyched to be holding our first ever 3D print! Check out this awesome model from @3dapi_inc. Summon your next #TTRPG army with a bit of AI.
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I just wanted to do a quick test in a fresh project... Chose the blank template and here we are compiling thousands of shaders... what the hell Unreal Engine?!
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Stuart Wade retweeted
We vibe jamming! Gotta tell gemini to stop spawning chests on corridor entrances, but aside from that, it seems to understand dungeon crawling pretty well. #vibejam #threejs #madeWithUnbound
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Stuart Wade retweeted
Hands on creative control with Unbound Slop and @runwayml
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Stuart Wade retweeted
generating lots of crazy variations of what I sculpt is perhaps my favourite part of this workflow
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