Editor OMM Baking in-game, Can tweak the sub-divison, alpha cutoff, texture sampling size to improve or decrease quality based on needs, for dynamic objects baking like character it would be more complex as those need to happen in real-time on GPU and is something for later.
Integrating OMM , the latest DXR 1.2 features in LE. Left is AlphaTesting in Shader(Max 5 tries). Right is OMM for the meshes(2 state) and Subdivision level of 6. It saves about 2.5ms to 3ms. Yet to optimize fully like arranging OMM buffers contigously for all meshes.