just posted 8 minutes of RAW Second Sin forest of fallen giants gameplay. I don't even yap in it. I think it looks cool. shoutout to @DS2LightingMod for being really easy to work with and fun
they r giving character actors from netflix shows 6 figure deals to walk around a blue screen and recite aaron sorkin dialogue at raid shadow legends assets and you want me to treat gaming like a real art form for serious people
DS3LE Pathtracing - Using the Dancer fight to fix a lot of things like 16-bit blend indices. Motion vectors are now rendered in seperate pass instead of relying on overloading the "game motion blur" pass. Dancer's weapons are emissive so they are added to BVH with emissive props.