Joined October 2023
394 Photos and videos
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Comparisons between vanilla and my 'remaster' mod for #Bloodborne in 4k:
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Trivia Vanille retweeted
just posted 8 minutes of RAW Second Sin forest of fallen giants gameplay. I don't even yap in it. I think it looks cool. shoutout to @DS2LightingMod for being really easy to work with and fun
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Trivia Vanille retweeted
More Grand Cathedral in my #Bloodborne visual mod
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Trivia Vanille retweeted
Darksouls3 Pathtracing. Archdragon Peak
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Trivia Vanille retweeted
they r giving character actors from netflix shows 6 figure deals to walk around a blue screen and recite aaron sorkin dialogue at raid shadow legends assets and you want me to treat gaming like a real art form for serious people
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To break up all the DS3LE retweeting: I've been doing weapons for my DS2 Comprehensive Texturepack. Falchion before/after:
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Uchigatana:
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Cleric's Sacred Chime:
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Trivia Vanille retweeted
DS3LE Pathtracing - Using the Dancer fight to fix a lot of things like 16-bit blend indices. Motion vectors are now rendered in seperate pass instead of relying on overloading the "game motion blur" pass. Dancer's weapons are emissive so they are added to BVH with emissive props.
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Trivia Vanille retweeted
DS3 - Pathtracing. LightPortals placed in this room to capture windows/doors and cut the ambient lights.
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Trivia Vanille retweeted
DS3 - PT, Testing Lothric wall
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Trivia Vanille retweeted
DS3 - Pathtracing, Enabling and integrated features. Volumetrics are now integrated. Some out door shots as well, Almost all of firelink is now in BVH
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Trivia Vanille retweeted
DS3-PT Early WIP. LE Is able to scale up to DS3 Geo.
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