🎮🚀🇺🇸 ANNOUNCING A NEW CALL FOR PAPERS ON VIDEO GAMES AND WARFARE
DARC is seeking papers addressing the intersection of video games and real-world conflict. Honoraria of $2,000 available for pieces of 2,000 - 4,000 words.
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Video games are among the dominant cultural and cognitive substrates for the next generation of military and civilian leaders.
These leaders will have spent their formative years mastering real-time strategy games, squad-based shooters, and competitive multiplayer environments. These shared formative experiences are now diffusing through the world’s military institutions. Their narratives, reward structures, and tactical logics will inevitably shape how tomorrow’s warfighters perceive conflict, solve problems, and make decisions under pressure.
DARC believes that understanding these influences is essential to understanding how future conflicts may unfold.
In addition, or perhaps as a consequence of this upbringing, DARC is struck by how emerging battlefield platforms, from hardware to software, increasingly resemble the interfaces and control schemas of video games. The proliferation of drones, autonomous munitions, cyber warfare, and warfighter wearables has created a battlefield that, in many respects, looks remarkably like popular video games, both in terms of gameplay, environments, and story elements.
If, to turn a phrase, “the medium is the meta,” then a deep understanding of how strategic dynamics played out in the world of e-sports and competitive videogaming may give us clues to the dominant strategies of future conflict. Increasingly, it seems we may now be looking towards fighting the real-world versions of conflicts simulated decades ago.
defenseanalyses.org/video-ga…