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#Earth2 update 🌏✌️
First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone
#Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our
#E2V1 repository.
It does not include
#BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development.
While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress.
Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside
#E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible.
We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout
#Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking.
I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss
#Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said
#Q2 & I apologise that we are going to overshoot that time frame.
We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team.
I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through.
To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion
#E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside
#E2V1 & once it is stable we will be able to release subsequent updates faster.
#Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha