Joined May 2009
1,556 Photos and videos
Pinned Tweet
18 Mar 2022
Instead of explaining my views on things, I'm just going to show this to people from now on lol youtu.be/qE0UimODxNg
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8 Oct 2025
If you were going to design fishing in a game and wanted it to be more interesting than effectively being a QTE, what would you do? On that note, what other common gathering/crafting mechanics would you like to make more interesting, and how?
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8 Oct 2025
probably exists (to some extent) as an entire stand alone game already. This is the problem I run into with these designs. I feel they're either too shallow to implement at all, or that making them deep enough to be worth it expands their scope to justifying their own game.
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8 Oct 2025
However, I'd rarely ever want to play a game that was entirely centered on one of these mechanics. Yet, I'd really enjoy engaging with such systems if they were embedded in a larger crafting/survival game or other game where the mechanic would make sense.
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Eluem retweeted
Lights and Heavies are For Honor's bread and butter. Join us alongside RobinSwords, as we discuss historical accuracy in this episode of the Combat Series! ⚔️
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5 Aug 2025
I'd like to see more simultaneous turn based combat games. I might have to make some if I can't find one soon that's still active and hits the right spot for me.
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Eluem retweeted
8 Jul 2025
∑ᵢ³² Ψᵢ
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25 Jun 2025
trying to recreate baldur's gate 3's camera controller cutout transparency effect! #unrealengine #gamedev
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Eluem retweeted
⚡️Cooking up a new dash technique for our cyber-samurai in Moon Boi Universe — fast, deadly, and straight through enemies. Here’s a sneak peek 👀🫣⚔️ #gamedev #indiegame #MoonBoiUniverse
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Eluem retweeted
🤯 A new voice has hacked into the Moon Boi Universe‼️ We’re pleased to announce @BigNarstie is voicing Dr. Base — in an exclusive action filled mission! 🎙️🍂 🔊VOLUME UP‼️ #MoonBoiUniverse #BigNarstie #BDL
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5 May 2025
Painting a sunset with mathematics
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23 Apr 2025
"3D Fire" in 286 chars of #GLSL! for(float i,z,d,j;i <5e1;o =(sin(z/3. vec4(7,2,3,0)) 1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z =5. cos(t);p.xz*=mat2(cos(t p.y*.5 vec4(0,33,11,0)))/max(p.y*.1 1.,.1);for(j=2.;j<15.;j/=.6)p =cos((p.yzx-vec3(t,0,0)/.1)*j t)/j;z =d=.01 abs(length(p.xz) p.y*.3-.5)/7.;}o=tanh(o/1e3);
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22 Apr 2025
Whatever you're programming, you didn't abstract it into enough layers and you're unable to add the new functionality you need without redoing most of it. Simultaneously, you abstracted it into too many layers and it's excessively complex to work with.
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27 Nov 2024
Which one looks better? How could I improve this further? #solodev #indiedev #gamedevelopment #gamedev
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20 Nov 2024
I'm so excited for this game. I just love the music and art direction. Usually, I only care about gameplay and combat depth.. But this team is capturing something magical here.
We at MoonHood are thrilled to announce our first game - The Midnight Walk! Embark upon a reverent dark fantasy adventure, handcrafted entirely in clay. Watch out first trailer below. Wishlist on PS5: store.playstation.com/concep… Steam: store.steampowered.com/app/2… #Steam #PlayStation #PlayStation5 #playstationvr2 #PSVR2
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19 Nov 2024
Finished getting all the first drafts of all basic sounds into my demo game project. Getting closer to releasing a public test version. Still need to create and implement a bit more art and figure out the music. Also need to fix a few mechanics, but it's getting there.
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9 Nov 2024
What do other solo developers do for sound effects and music? Do you make it yourself or use assets? I need some tips and insights. I'm currently making my sounds by mixing together sound bundles that I bought a long time ago. #indiedeveloper #gamedev #solodev
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Eluem retweeted
finally got it working as both conveyor belts and treads #gamedev #indiegamedev #madewithunity #physx
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