Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted and more. Wrote @GameAnimBook. Shipped visionOS and Apple Vision Pro.

Joined January 2009
3,414 Photos and videos
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Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles for creating the rig and @mafubash for the amazing character work. Download here for free: gameanim.com/product/azri-ri…

ALT AZRI spins her sword before throwing and catching - Animation by Marcus Nilsson

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Jonathan Cooper retweeted
Still can’t believe how much Apple Vision Pro Personas have evolved. Here’s a side-by-side comparison with Meta’s avatar system, pretty wild to see how far this tech has come.
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Reminder that tonight is the BrewDog Doghouse. We have switched back after the previous twat owner was bought out.
Thursday June 11th is the 2-year anniversary of the Edinburgh Gamedev Drinkup. We're returning to BrewDog on New Street to enjoy the summer sun/rain on the balcony from 6pm. eventbrite.co.uk/e/game-dev-…
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Nodding my head to every point in this.
▶️Reason 7 & 8 why California's Games Industry is breaking, despite the dozens of new startups:
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Thursday June 11th is the 2-year anniversary of the Edinburgh Gamedev Drinkup. We're returning to BrewDog on New Street to enjoy the summer sun/rain on the balcony from 6pm. eventbrite.co.uk/e/game-dev-…
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This is the actual use case for machine-learning in game development.
Introducing CozyBlanket Pro A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
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Anyway I’ve been using CozyBlanket since my time at Apple and it’s great but any help to speed up retopology (like skinning, UVing and other busywork) is welcome. CB also needs the option to lock desired loops before relaxing…
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That is the best hair I’ve seen on a video game character.
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Apple's Persona team continuing to do amazing work with face capture and animation. New paper released ahead of WWDC26 apple.github.io/ml-headsup/
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Jonathan Cooper retweeted
One of the most terrifying images in history: a transformation from life to death. Gaza in 2023 and 2026!
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Tonight!
This Thursday the 14th is the 23rd Edinburgh Game Dev Drink Up. Tables at the front of the Hollyrood 9A from 6pm eventbrite.co.uk/e/game-dev-…
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This Thursday the 14th is the 23rd Edinburgh Game Dev Drink Up. Tables at the front of the Hollyrood 9A from 6pm eventbrite.co.uk/e/game-dev-…
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Can't believe it's been 10 years since the release of Uncharted 4! Here's an excerpt from my 2017 Animation Exchange talk on creating the chase sequence.
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Wow, can't believe Koizumi gave us all his FACS data like that for free...
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SNK’s new Osaka mocap stage with realtime retargeting to Ryo and Yuri Sakazaki
同じく、SNKさんの新設モーションキャプチャースタジオでのリハーサル&PR映像撮影のときの様子。 「リョウ・サカザキと妹のユリが一緒に稽古してる風の演技」  というオーダーだったのでその場で作成。 こんな風に修行してたのか〜となんかほっこり☺️(←ただのファン) それにしても、ゲーセンで初めて龍虎乱舞を出せたときは震えたな〜🕹️ @SNKPofficial @SNKPofficial_jp
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Jonathan Cooper retweeted
Bringing digital humans to life will always require an artist's touch. Made in @UnrealEngine with #MetaHuman Thanks to @MelindaOzel for her FACS resources @Anatomy_app @guy_penso_music @JakeHicksPhoto @PugetSystems @XsensEnt @Glassboxtech @creativecloud #digitalhuman
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Great to see some of these animations getting a new lease of life. Definitely one of the best in the series so can't wait to play again. youtube.com/watch?v=c-KfuCcc…
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Jonathan Cooper retweeted
Did you know @riotgames used Moho to animate their latest @VALORANT short? The end result is an emotional, stunning short film packed with details for Valorant fans! You can watch it on the Valorant YT channel #riotgames #valorant #mohoanimation #2danimation #2drigging #moho
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Scoped out Andor’s imperial garrison (Cruachan Dam on Hollow Mountain).
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