Joined January 2020
118 Photos and videos
Pinned Tweet
25
130
470
RT @aloaloksksks: Damn all this overthinking and l still make dumb decisions
4,699
curl -fsSL supabase.link/setup.sh | sh

Can we PLEASE for the love of all that his holy STOP NORMALIZING THIS INSTALL METHOD
77
Felipe Reed Game Developer retweeted
Tu tarea en la vida es detectar a los Raj que tenés alrededor y tenerlos lo más lejos posible
4
10
111
7,916
Felipe Reed Game Developer retweeted
I think the main thing AI has taught me, through all the time savings it brings, is that I’m not a very interesting person Faced with a surplus of free time, I realize I don’t really have hobbies besides content consumption I’m forced to conclude that I don’t have very deep friendships, and am not a core member of any particular community I’m not very cultured, I’m finding, and don’t have abiding interests in art or literature or history or much that isn’t directly related to my work I have a work-centric life, in other words. AI pulls back the curtain on just how impoverished such an existence is, by disabusing me of its necessity Given the freedom I’ve always said I wanted, I’m at a loss as to what to do with it, except plow myself even harder into work, thus exacerbating the lesson There’s nothing more confronting to humans than freedom
400
239
4,308
412,134
Felipe Reed Game Developer retweeted
This is the vibe I'm going for with my game.
This is the vibe I'm going for with my game.
21
106
1,747
266,321
is anyone using Paperclip in production? I'm really interested in what they offer: a whole company run by AI agents, making you the board of directors. I'm testing it and it kinda works, but the question is: are you relying on it in production? having a good experience? Thanks
2
1
120
Felipe Reed Game Developer retweeted
make it exist! 2 years of progress!
10
21
431
17,344
Felipe Reed Game Developer retweeted
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
267
532
6,535
365,213

ALT Old Snake Mgs4 GIF

What's the game that helped you realize you wanted to make videogames?
1
59
Felipe Reed Game Developer retweeted
gonna play the heck out of GTA 6 simply because of its status as a cultural artefact: the final big game built before LLMs no-one will ever invest this much in a game again, no software will ever encode this quantity of hands-on human labour again. the last of the great pyramids
May 6
JUST IN: GTA 6 estimated to have cost $1 billion
254
3,550
55,212
1,959,447
Felipe Reed Game Developer retweeted
One thing game devs should learn is ABS: Always Be Shipping. I learned that working with @notch As Mojang grew and new coders joined the team, there were complaints about old code/shortcuts/“bad” technical decisions. My response was usually: without those decisions, none of us would be here. There probably wouldn’t even be a Minecraft if everything had been done the “correct” way from the start. Games are explorative. You build, test, cut, rewrite, hack things together, and keep moving. A shipped imperfect system beats a perfect system that never makes it into players’ hands. I’ve never worked on a game where you didn’t have to go back and touch old code/systems later anyway.
38
77
1,052
66,861
Felipe Reed Game Developer retweeted
Dear Microsoft, when I hit the Windows Start menu key and start typing a word to autocomplete a search, I never, ever, EVER want it to return results of something not on my computer. Ever. Like, ever, ever, never.
625
5,912
98,353
1,720,577
Felipe Reed Game Developer retweeted
After coding 100% agentic for 6 months, my key observation is that software design is more important than ever.
47
79
1,091
50,371
Felipe Reed Game Developer retweeted
Remember: Game designers in the 80s and 90s were computer science majors who loved literature, classic fantasy and AD&D. There is a very obvious reason the AAA market had been declining for so long. I don't need to spell it out.
160
1,373
17,324
496,332
Duendes de mierda, devuelvan las llaves
74
Felipe Reed Game Developer retweeted
71
602
6,240
170,783
Felipe Reed Game Developer retweeted
Apr 20
The biggest skill to have in future software dev will be taste. Not programming.
106
34
913
31,320
Felipe Reed Game Developer retweeted
Markdown is the new Python
242
286
4,895
317,795
Felipe Reed Game Developer retweeted
keep scrolling bro im sure the next post will be life changing
248
1,718
17,894
1,359,721
Felipe Reed Game Developer retweeted
Hypercompetitive guy who always loses
423
2,219
30,107
1,885,699