Joined April 2026
14 Photos and videos
Is the Odin 3 powerful enough? Find out in 2 hours once shaders compile!
Hell yeah friends - let's hope the game actually runs at over 9 fps.
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😄
Replying to @GameNativeApp
Gamenative is just as important as the discovery of fire
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Sneak preview of more granular compatibility data so you know how a game will work on your device before you install it - with filtering and sorting too! Thoughts?
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Very cool project!
Very exciting! I built PlayTranslate in large part to study Japanese while playing Japanese games using GameNative
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Love to see this
Here's a lil glimpse into the future of handheld PC gaming, Sekiro on a ~4 year old ARM chip no less, sliding right into my pocket.
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GameNative v1.0.0 is finally out, with significantly improved performance, and a lot of other goodies. Get it here: downloads.gamenative.app/rel… (Or here on GitHub: github.com/utkarshdalal/Game…)
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GameNative retweeted
Been saying this for a while - gaming hardware is just getting too damn expensive. Android phones (and cheaper handhelds) really seem like the future to me. Thanks as usual for featuring @GameNativeApp, @BobWulff youtu.be/Jtdq5CFD8xE?si=8rs-…
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Hearing some positive reviews of v1.0.0 prerelease from users.
Replying to @GameNativeApp
that vulkan renderer is doing wonders, used to get <30 fps in megabonk on my a25 now i get 50-60
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The prerelease of v1.0.0 of GameNative is now out. Get it here on GitHub: github.com/utkarshdalal/Game… Changelog below.
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Big thanks to StevenMXZ and AndreVto for their work on the renderer and the controller implementation respectively. We should be seeing more improvements in this area soon.
In the upcoming v1.0.0 release of @GameNativeApp - significant improvements in FPS in some games. We used to perform reliably worse than Winlator Ludashi. Here's the comparison now: Ludashi: streamable.com/ez0g3z GameNative: streamable.com/eewrl0 Divergence begins at 00:15.
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Some exciting updates in the pipeline - keep an eye out for the upcoming prerelease.
Coming up on v1.0 of GameNative - a new renderer and new controller implementation. Better frames, less input latency, potentially faster load times. Credit to StevenMXZ for the renderer, and AndreVto for the new controller implementation.
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Traditional gaming hardware is becoming more expensive. Hoping we can keep it accessible with GameNative.
The Steam Deck is back in stock for us in the US, but prices have increased significantly.
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We've been cooking in silence, getting ready for the v1.0 release. Fixed - controllers for games like Kingdom Hearts 1.5 2.5 ReMIX. Much more to come.
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For everyone interested in the fix for KH 1.5 2.5 ReMIX, here's the nightly - nightly.link/utkarshdalal/Ga… Please test and let us know if it works!

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Pleased to announce that @coderabbitai is now a sponsor of GameNative - we've been using CodeRabbit for a while, and hope to continue and expand our partnership in the future.
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Thanks @HadleeSimons for the interview & feature in @AndroidAuth - we promise to keep pushing boundaries of what's possible on Android, and break down accessibility barriers when it comes to gaming. androidauthority.com/gamenat…
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Just released GameNative 0.9.2. This mostly contains hotfixes for bugs on 0.9.1. Get it at downloads.gamenative.app/rel… or on GitHub at github.com/utkarshdalal/Game…
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Vampire Survivors - with online play - in GameNative, with our upcoming integration with the real Steam client, running on Android.
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Almost at 1k followers! Thanks everyone.
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Thank you for the feature, @TheTechDweeb !
Another great @TheTechDweeb video - this time, showing how @GameNativeApp can work as a Steam Machine (kinda): youtu.be/5cmoR9MD6m4?si=xVxq…
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